Enable the no-var
linting rule for src/core/pattern.js
This is mostly done using `gulp lint --fix` with a few manual changes in the following diff: ```diff diff --git a/src/core/pattern.js b/src/core/pattern.js index 365491ed3..eedd8b686 100644 --- a/src/core/pattern.js +++ b/src/core/pattern.js @@ -105,7 +105,7 @@ const Pattern = (function PatternClosure() { return Pattern; })(); -var Shadings = {}; +const Shadings = {}; // A small number to offset the first/last color stops so we can insert ones to // support extend. Number.MIN_VALUE is too small and breaks the extend. @@ -597,16 +597,15 @@ Shadings.Mesh = (function MeshClosure() { if (!(0 <= f && f <= 3)) { throw new FormatError("Unknown type6 flag"); } - var i, ii; const pi = coords.length; - for (i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) { + for (let i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) { coords.push(reader.readCoordinate()); } const ci = colors.length; - for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) { + for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) { colors.push(reader.readComponents()); } - var tmp1, tmp2, tmp3, tmp4; + let tmp1, tmp2, tmp3, tmp4; switch (f) { // prettier-ignore case 0: @@ -729,16 +728,15 @@ Shadings.Mesh = (function MeshClosure() { if (!(0 <= f && f <= 3)) { throw new FormatError("Unknown type7 flag"); } - var i, ii; const pi = coords.length; - for (i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) { + for (let i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) { coords.push(reader.readCoordinate()); } const ci = colors.length; - for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) { + for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) { colors.push(reader.readComponents()); } - var tmp1, tmp2, tmp3, tmp4; + let tmp1, tmp2, tmp3, tmp4; switch (f) { // prettier-ignore case 0: @@ -897,7 +895,7 @@ Shadings.Mesh = (function MeshClosure() { decodeType4Shading(this, reader); break; case ShadingType.LATTICE_FORM_MESH: - var verticesPerRow = dict.get("VerticesPerRow") | 0; + const verticesPerRow = dict.get("VerticesPerRow") | 0; if (verticesPerRow < 2) { throw new FormatError("Invalid VerticesPerRow"); } ```
This commit is contained in:
parent
67b866b9ed
commit
24ff738e7b
@ -12,7 +12,6 @@
|
|||||||
* See the License for the specific language governing permissions and
|
* See the License for the specific language governing permissions and
|
||||||
* limitations under the License.
|
* limitations under the License.
|
||||||
*/
|
*/
|
||||||
/* eslint-disable no-var */
|
|
||||||
|
|
||||||
import {
|
import {
|
||||||
assert,
|
assert,
|
||||||
@ -27,7 +26,7 @@ import { ColorSpace } from "./colorspace.js";
|
|||||||
import { isStream } from "./primitives.js";
|
import { isStream } from "./primitives.js";
|
||||||
import { MissingDataException } from "./core_utils.js";
|
import { MissingDataException } from "./core_utils.js";
|
||||||
|
|
||||||
var ShadingType = {
|
const ShadingType = {
|
||||||
FUNCTION_BASED: 1,
|
FUNCTION_BASED: 1,
|
||||||
AXIAL: 2,
|
AXIAL: 2,
|
||||||
RADIAL: 3,
|
RADIAL: 3,
|
||||||
@ -37,7 +36,7 @@ var ShadingType = {
|
|||||||
TENSOR_PATCH_MESH: 7,
|
TENSOR_PATCH_MESH: 7,
|
||||||
};
|
};
|
||||||
|
|
||||||
var Pattern = (function PatternClosure() {
|
const Pattern = (function PatternClosure() {
|
||||||
// Constructor should define this.getPattern
|
// Constructor should define this.getPattern
|
||||||
// eslint-disable-next-line no-shadow
|
// eslint-disable-next-line no-shadow
|
||||||
function Pattern() {
|
function Pattern() {
|
||||||
@ -61,8 +60,8 @@ var Pattern = (function PatternClosure() {
|
|||||||
pdfFunctionFactory,
|
pdfFunctionFactory,
|
||||||
localColorSpaceCache
|
localColorSpaceCache
|
||||||
) {
|
) {
|
||||||
var dict = isStream(shading) ? shading.dict : shading;
|
const dict = isStream(shading) ? shading.dict : shading;
|
||||||
var type = dict.get("ShadingType");
|
const type = dict.get("ShadingType");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
@ -106,7 +105,7 @@ var Pattern = (function PatternClosure() {
|
|||||||
return Pattern;
|
return Pattern;
|
||||||
})();
|
})();
|
||||||
|
|
||||||
var Shadings = {};
|
const Shadings = {};
|
||||||
|
|
||||||
// A small number to offset the first/last color stops so we can insert ones to
|
// A small number to offset the first/last color stops so we can insert ones to
|
||||||
// support extend. Number.MIN_VALUE is too small and breaks the extend.
|
// support extend. Number.MIN_VALUE is too small and breaks the extend.
|
||||||
@ -142,18 +141,18 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
|||||||
this.bbox = null;
|
this.bbox = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
var t0 = 0.0,
|
let t0 = 0.0,
|
||||||
t1 = 1.0;
|
t1 = 1.0;
|
||||||
if (dict.has("Domain")) {
|
if (dict.has("Domain")) {
|
||||||
var domainArr = dict.getArray("Domain");
|
const domainArr = dict.getArray("Domain");
|
||||||
t0 = domainArr[0];
|
t0 = domainArr[0];
|
||||||
t1 = domainArr[1];
|
t1 = domainArr[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
var extendStart = false,
|
let extendStart = false,
|
||||||
extendEnd = false;
|
extendEnd = false;
|
||||||
if (dict.has("Extend")) {
|
if (dict.has("Extend")) {
|
||||||
var extendArr = dict.getArray("Extend");
|
const extendArr = dict.getArray("Extend");
|
||||||
extendStart = extendArr[0];
|
extendStart = extendArr[0];
|
||||||
extendEnd = extendArr[1];
|
extendEnd = extendArr[1];
|
||||||
}
|
}
|
||||||
@ -174,8 +173,8 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
|||||||
this.extendStart = extendStart;
|
this.extendStart = extendStart;
|
||||||
this.extendEnd = extendEnd;
|
this.extendEnd = extendEnd;
|
||||||
|
|
||||||
var fnObj = dict.getRaw("Function");
|
const fnObj = dict.getRaw("Function");
|
||||||
var fn = pdfFunctionFactory.createFromArray(fnObj);
|
const fn = pdfFunctionFactory.createFromArray(fnObj);
|
||||||
|
|
||||||
// 10 samples seems good enough for now, but probably won't work
|
// 10 samples seems good enough for now, but probably won't work
|
||||||
// if there are sharp color changes. Ideally, we would implement
|
// if there are sharp color changes. Ideally, we would implement
|
||||||
@ -183,7 +182,7 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
|||||||
const NUMBER_OF_SAMPLES = 10;
|
const NUMBER_OF_SAMPLES = 10;
|
||||||
const step = (t1 - t0) / NUMBER_OF_SAMPLES;
|
const step = (t1 - t0) / NUMBER_OF_SAMPLES;
|
||||||
|
|
||||||
var colorStops = (this.colorStops = []);
|
const colorStops = (this.colorStops = []);
|
||||||
|
|
||||||
// Protect against bad domains.
|
// Protect against bad domains.
|
||||||
if (t0 >= t1 || step <= 0) {
|
if (t0 >= t1 || step <= 0) {
|
||||||
@ -193,18 +192,18 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var color = new Float32Array(cs.numComps),
|
const color = new Float32Array(cs.numComps),
|
||||||
ratio = new Float32Array(1);
|
ratio = new Float32Array(1);
|
||||||
var rgbColor;
|
let rgbColor;
|
||||||
for (let i = 0; i <= NUMBER_OF_SAMPLES; i++) {
|
for (let i = 0; i <= NUMBER_OF_SAMPLES; i++) {
|
||||||
ratio[0] = t0 + i * step;
|
ratio[0] = t0 + i * step;
|
||||||
fn(ratio, 0, color, 0);
|
fn(ratio, 0, color, 0);
|
||||||
rgbColor = cs.getRgb(color, 0);
|
rgbColor = cs.getRgb(color, 0);
|
||||||
var cssColor = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
const cssColor = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
||||||
colorStops.push([i / NUMBER_OF_SAMPLES, cssColor]);
|
colorStops.push([i / NUMBER_OF_SAMPLES, cssColor]);
|
||||||
}
|
}
|
||||||
|
|
||||||
var background = "transparent";
|
let background = "transparent";
|
||||||
if (dict.has("Background")) {
|
if (dict.has("Background")) {
|
||||||
rgbColor = cs.getRgb(dict.get("Background"), 0);
|
rgbColor = cs.getRgb(dict.get("Background"), 0);
|
||||||
background = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
background = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
||||||
@ -227,9 +226,9 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
|||||||
|
|
||||||
RadialAxial.prototype = {
|
RadialAxial.prototype = {
|
||||||
getIR: function RadialAxial_getIR() {
|
getIR: function RadialAxial_getIR() {
|
||||||
var coordsArr = this.coordsArr;
|
const coordsArr = this.coordsArr;
|
||||||
var shadingType = this.shadingType;
|
const shadingType = this.shadingType;
|
||||||
var type, p0, p1, r0, r1;
|
let type, p0, p1, r0, r1;
|
||||||
if (shadingType === ShadingType.AXIAL) {
|
if (shadingType === ShadingType.AXIAL) {
|
||||||
p0 = [coordsArr[0], coordsArr[1]];
|
p0 = [coordsArr[0], coordsArr[1]];
|
||||||
p1 = [coordsArr[2], coordsArr[3]];
|
p1 = [coordsArr[2], coordsArr[3]];
|
||||||
@ -246,12 +245,12 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
|||||||
unreachable(`getPattern type unknown: ${shadingType}`);
|
unreachable(`getPattern type unknown: ${shadingType}`);
|
||||||
}
|
}
|
||||||
|
|
||||||
var matrix = this.matrix;
|
const matrix = this.matrix;
|
||||||
if (matrix) {
|
if (matrix) {
|
||||||
p0 = Util.applyTransform(p0, matrix);
|
p0 = Util.applyTransform(p0, matrix);
|
||||||
p1 = Util.applyTransform(p1, matrix);
|
p1 = Util.applyTransform(p1, matrix);
|
||||||
if (shadingType === ShadingType.RADIAL) {
|
if (shadingType === ShadingType.RADIAL) {
|
||||||
var scale = Util.singularValueDecompose2dScale(matrix);
|
const scale = Util.singularValueDecompose2dScale(matrix);
|
||||||
r0 *= scale[0];
|
r0 *= scale[0];
|
||||||
r1 *= scale[1];
|
r1 *= scale[1];
|
||||||
}
|
}
|
||||||
@ -273,9 +272,9 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
this.buffer = 0;
|
this.buffer = 0;
|
||||||
this.bufferLength = 0;
|
this.bufferLength = 0;
|
||||||
|
|
||||||
var numComps = context.numComps;
|
const numComps = context.numComps;
|
||||||
this.tmpCompsBuf = new Float32Array(numComps);
|
this.tmpCompsBuf = new Float32Array(numComps);
|
||||||
var csNumComps = context.colorSpace.numComps;
|
const csNumComps = context.colorSpace.numComps;
|
||||||
this.tmpCsCompsBuf = context.colorFn
|
this.tmpCsCompsBuf = context.colorFn
|
||||||
? new Float32Array(csNumComps)
|
? new Float32Array(csNumComps)
|
||||||
: this.tmpCompsBuf;
|
: this.tmpCompsBuf;
|
||||||
@ -288,7 +287,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
if (this.bufferLength > 0) {
|
if (this.bufferLength > 0) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
var nextByte = this.stream.getByte();
|
const nextByte = this.stream.getByte();
|
||||||
if (nextByte < 0) {
|
if (nextByte < 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -297,8 +296,8 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
readBits: function MeshStreamReader_readBits(n) {
|
readBits: function MeshStreamReader_readBits(n) {
|
||||||
var buffer = this.buffer;
|
let buffer = this.buffer;
|
||||||
var bufferLength = this.bufferLength;
|
let bufferLength = this.bufferLength;
|
||||||
if (n === 32) {
|
if (n === 32) {
|
||||||
if (bufferLength === 0) {
|
if (bufferLength === 0) {
|
||||||
return (
|
return (
|
||||||
@ -314,7 +313,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
(this.stream.getByte() << 16) |
|
(this.stream.getByte() << 16) |
|
||||||
(this.stream.getByte() << 8) |
|
(this.stream.getByte() << 8) |
|
||||||
this.stream.getByte();
|
this.stream.getByte();
|
||||||
var nextByte = this.stream.getByte();
|
const nextByte = this.stream.getByte();
|
||||||
this.buffer = nextByte & ((1 << bufferLength) - 1);
|
this.buffer = nextByte & ((1 << bufferLength) - 1);
|
||||||
return (
|
return (
|
||||||
((buffer << (8 - bufferLength)) |
|
((buffer << (8 - bufferLength)) |
|
||||||
@ -342,11 +341,11 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
return this.readBits(this.context.bitsPerFlag);
|
return this.readBits(this.context.bitsPerFlag);
|
||||||
},
|
},
|
||||||
readCoordinate: function MeshStreamReader_readCoordinate() {
|
readCoordinate: function MeshStreamReader_readCoordinate() {
|
||||||
var bitsPerCoordinate = this.context.bitsPerCoordinate;
|
const bitsPerCoordinate = this.context.bitsPerCoordinate;
|
||||||
var xi = this.readBits(bitsPerCoordinate);
|
const xi = this.readBits(bitsPerCoordinate);
|
||||||
var yi = this.readBits(bitsPerCoordinate);
|
const yi = this.readBits(bitsPerCoordinate);
|
||||||
var decode = this.context.decode;
|
const decode = this.context.decode;
|
||||||
var scale =
|
const scale =
|
||||||
bitsPerCoordinate < 32
|
bitsPerCoordinate < 32
|
||||||
? 1 / ((1 << bitsPerCoordinate) - 1)
|
? 1 / ((1 << bitsPerCoordinate) - 1)
|
||||||
: 2.3283064365386963e-10; // 2 ^ -32
|
: 2.3283064365386963e-10; // 2 ^ -32
|
||||||
@ -356,19 +355,19 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
];
|
];
|
||||||
},
|
},
|
||||||
readComponents: function MeshStreamReader_readComponents() {
|
readComponents: function MeshStreamReader_readComponents() {
|
||||||
var numComps = this.context.numComps;
|
const numComps = this.context.numComps;
|
||||||
var bitsPerComponent = this.context.bitsPerComponent;
|
const bitsPerComponent = this.context.bitsPerComponent;
|
||||||
var scale =
|
const scale =
|
||||||
bitsPerComponent < 32
|
bitsPerComponent < 32
|
||||||
? 1 / ((1 << bitsPerComponent) - 1)
|
? 1 / ((1 << bitsPerComponent) - 1)
|
||||||
: 2.3283064365386963e-10; // 2 ^ -32
|
: 2.3283064365386963e-10; // 2 ^ -32
|
||||||
var decode = this.context.decode;
|
const decode = this.context.decode;
|
||||||
var components = this.tmpCompsBuf;
|
const components = this.tmpCompsBuf;
|
||||||
for (var i = 0, j = 4; i < numComps; i++, j += 2) {
|
for (let i = 0, j = 4; i < numComps; i++, j += 2) {
|
||||||
var ci = this.readBits(bitsPerComponent);
|
const ci = this.readBits(bitsPerComponent);
|
||||||
components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
|
components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
|
||||||
}
|
}
|
||||||
var color = this.tmpCsCompsBuf;
|
const color = this.tmpCsCompsBuf;
|
||||||
if (this.context.colorFn) {
|
if (this.context.colorFn) {
|
||||||
this.context.colorFn(components, 0, color, 0);
|
this.context.colorFn(components, 0, color, 0);
|
||||||
}
|
}
|
||||||
@ -377,15 +376,15 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
};
|
};
|
||||||
|
|
||||||
function decodeType4Shading(mesh, reader) {
|
function decodeType4Shading(mesh, reader) {
|
||||||
var coords = mesh.coords;
|
const coords = mesh.coords;
|
||||||
var colors = mesh.colors;
|
const colors = mesh.colors;
|
||||||
var operators = [];
|
const operators = [];
|
||||||
var ps = []; // not maintaining cs since that will match ps
|
const ps = []; // not maintaining cs since that will match ps
|
||||||
var verticesLeft = 0; // assuming we have all data to start a new triangle
|
let verticesLeft = 0; // assuming we have all data to start a new triangle
|
||||||
while (reader.hasData) {
|
while (reader.hasData) {
|
||||||
var f = reader.readFlag();
|
const f = reader.readFlag();
|
||||||
var coord = reader.readCoordinate();
|
const coord = reader.readCoordinate();
|
||||||
var color = reader.readComponents();
|
const color = reader.readComponents();
|
||||||
if (verticesLeft === 0) {
|
if (verticesLeft === 0) {
|
||||||
// ignoring flags if we started a triangle
|
// ignoring flags if we started a triangle
|
||||||
if (!(0 <= f && f <= 2)) {
|
if (!(0 <= f && f <= 2)) {
|
||||||
@ -421,12 +420,12 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function decodeType5Shading(mesh, reader, verticesPerRow) {
|
function decodeType5Shading(mesh, reader, verticesPerRow) {
|
||||||
var coords = mesh.coords;
|
const coords = mesh.coords;
|
||||||
var colors = mesh.colors;
|
const colors = mesh.colors;
|
||||||
var ps = []; // not maintaining cs since that will match ps
|
const ps = []; // not maintaining cs since that will match ps
|
||||||
while (reader.hasData) {
|
while (reader.hasData) {
|
||||||
var coord = reader.readCoordinate();
|
const coord = reader.readCoordinate();
|
||||||
var color = reader.readComponents();
|
const color = reader.readComponents();
|
||||||
ps.push(coords.length);
|
ps.push(coords.length);
|
||||||
coords.push(coord);
|
coords.push(coord);
|
||||||
colors.push(color);
|
colors.push(color);
|
||||||
@ -439,16 +438,16 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
var MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
|
const MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
|
||||||
var MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
|
const MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
|
||||||
|
|
||||||
var TRIANGLE_DENSITY = 20; // count of triangles per entire mesh bounds
|
const TRIANGLE_DENSITY = 20; // count of triangles per entire mesh bounds
|
||||||
|
|
||||||
var getB = (function getBClosure() {
|
const getB = (function getBClosure() {
|
||||||
function buildB(count) {
|
function buildB(count) {
|
||||||
var lut = [];
|
const lut = [];
|
||||||
for (var i = 0; i <= count; i++) {
|
for (let i = 0; i <= count; i++) {
|
||||||
var t = i / count,
|
const t = i / count,
|
||||||
t_ = 1 - t;
|
t_ = 1 - t;
|
||||||
lut.push(
|
lut.push(
|
||||||
new Float32Array([
|
new Float32Array([
|
||||||
@ -461,7 +460,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
}
|
}
|
||||||
return lut;
|
return lut;
|
||||||
}
|
}
|
||||||
var cache = [];
|
const cache = [];
|
||||||
|
|
||||||
// eslint-disable-next-line no-shadow
|
// eslint-disable-next-line no-shadow
|
||||||
return function getB(count) {
|
return function getB(count) {
|
||||||
@ -473,39 +472,39 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
})();
|
})();
|
||||||
|
|
||||||
function buildFigureFromPatch(mesh, index) {
|
function buildFigureFromPatch(mesh, index) {
|
||||||
var figure = mesh.figures[index];
|
const figure = mesh.figures[index];
|
||||||
assert(figure.type === "patch", "Unexpected patch mesh figure");
|
assert(figure.type === "patch", "Unexpected patch mesh figure");
|
||||||
|
|
||||||
var coords = mesh.coords,
|
const coords = mesh.coords,
|
||||||
colors = mesh.colors;
|
colors = mesh.colors;
|
||||||
var pi = figure.coords;
|
const pi = figure.coords;
|
||||||
var ci = figure.colors;
|
const ci = figure.colors;
|
||||||
|
|
||||||
var figureMinX = Math.min(
|
const figureMinX = Math.min(
|
||||||
coords[pi[0]][0],
|
coords[pi[0]][0],
|
||||||
coords[pi[3]][0],
|
coords[pi[3]][0],
|
||||||
coords[pi[12]][0],
|
coords[pi[12]][0],
|
||||||
coords[pi[15]][0]
|
coords[pi[15]][0]
|
||||||
);
|
);
|
||||||
var figureMinY = Math.min(
|
const figureMinY = Math.min(
|
||||||
coords[pi[0]][1],
|
coords[pi[0]][1],
|
||||||
coords[pi[3]][1],
|
coords[pi[3]][1],
|
||||||
coords[pi[12]][1],
|
coords[pi[12]][1],
|
||||||
coords[pi[15]][1]
|
coords[pi[15]][1]
|
||||||
);
|
);
|
||||||
var figureMaxX = Math.max(
|
const figureMaxX = Math.max(
|
||||||
coords[pi[0]][0],
|
coords[pi[0]][0],
|
||||||
coords[pi[3]][0],
|
coords[pi[3]][0],
|
||||||
coords[pi[12]][0],
|
coords[pi[12]][0],
|
||||||
coords[pi[15]][0]
|
coords[pi[15]][0]
|
||||||
);
|
);
|
||||||
var figureMaxY = Math.max(
|
const figureMaxY = Math.max(
|
||||||
coords[pi[0]][1],
|
coords[pi[0]][1],
|
||||||
coords[pi[3]][1],
|
coords[pi[3]][1],
|
||||||
coords[pi[12]][1],
|
coords[pi[12]][1],
|
||||||
coords[pi[15]][1]
|
coords[pi[15]][1]
|
||||||
);
|
);
|
||||||
var splitXBy = Math.ceil(
|
let splitXBy = Math.ceil(
|
||||||
((figureMaxX - figureMinX) * TRIANGLE_DENSITY) /
|
((figureMaxX - figureMinX) * TRIANGLE_DENSITY) /
|
||||||
(mesh.bounds[2] - mesh.bounds[0])
|
(mesh.bounds[2] - mesh.bounds[0])
|
||||||
);
|
);
|
||||||
@ -513,7 +512,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
|
MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
|
||||||
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitXBy)
|
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitXBy)
|
||||||
);
|
);
|
||||||
var splitYBy = Math.ceil(
|
let splitYBy = Math.ceil(
|
||||||
((figureMaxY - figureMinY) * TRIANGLE_DENSITY) /
|
((figureMaxY - figureMinY) * TRIANGLE_DENSITY) /
|
||||||
(mesh.bounds[3] - mesh.bounds[1])
|
(mesh.bounds[3] - mesh.bounds[1])
|
||||||
);
|
);
|
||||||
@ -522,19 +521,19 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitYBy)
|
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitYBy)
|
||||||
);
|
);
|
||||||
|
|
||||||
var verticesPerRow = splitXBy + 1;
|
const verticesPerRow = splitXBy + 1;
|
||||||
var figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
|
const figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
|
||||||
var figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
|
const figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
|
||||||
var k = 0;
|
let k = 0;
|
||||||
var cl = new Uint8Array(3),
|
const cl = new Uint8Array(3),
|
||||||
cr = new Uint8Array(3);
|
cr = new Uint8Array(3);
|
||||||
var c0 = colors[ci[0]],
|
const c0 = colors[ci[0]],
|
||||||
c1 = colors[ci[1]],
|
c1 = colors[ci[1]],
|
||||||
c2 = colors[ci[2]],
|
c2 = colors[ci[2]],
|
||||||
c3 = colors[ci[3]];
|
c3 = colors[ci[3]];
|
||||||
var bRow = getB(splitYBy),
|
const bRow = getB(splitYBy),
|
||||||
bCol = getB(splitXBy);
|
bCol = getB(splitXBy);
|
||||||
for (var row = 0; row <= splitYBy; row++) {
|
for (let row = 0; row <= splitYBy; row++) {
|
||||||
cl[0] = ((c0[0] * (splitYBy - row) + c2[0] * row) / splitYBy) | 0;
|
cl[0] = ((c0[0] * (splitYBy - row) + c2[0] * row) / splitYBy) | 0;
|
||||||
cl[1] = ((c0[1] * (splitYBy - row) + c2[1] * row) / splitYBy) | 0;
|
cl[1] = ((c0[1] * (splitYBy - row) + c2[1] * row) / splitYBy) | 0;
|
||||||
cl[2] = ((c0[2] * (splitYBy - row) + c2[2] * row) / splitYBy) | 0;
|
cl[2] = ((c0[2] * (splitYBy - row) + c2[2] * row) / splitYBy) | 0;
|
||||||
@ -543,19 +542,19 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
cr[1] = ((c1[1] * (splitYBy - row) + c3[1] * row) / splitYBy) | 0;
|
cr[1] = ((c1[1] * (splitYBy - row) + c3[1] * row) / splitYBy) | 0;
|
||||||
cr[2] = ((c1[2] * (splitYBy - row) + c3[2] * row) / splitYBy) | 0;
|
cr[2] = ((c1[2] * (splitYBy - row) + c3[2] * row) / splitYBy) | 0;
|
||||||
|
|
||||||
for (var col = 0; col <= splitXBy; col++, k++) {
|
for (let col = 0; col <= splitXBy; col++, k++) {
|
||||||
if (
|
if (
|
||||||
(row === 0 || row === splitYBy) &&
|
(row === 0 || row === splitYBy) &&
|
||||||
(col === 0 || col === splitXBy)
|
(col === 0 || col === splitXBy)
|
||||||
) {
|
) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
var x = 0,
|
let x = 0,
|
||||||
y = 0;
|
y = 0;
|
||||||
var q = 0;
|
let q = 0;
|
||||||
for (var i = 0; i <= 3; i++) {
|
for (let i = 0; i <= 3; i++) {
|
||||||
for (var j = 0; j <= 3; j++, q++) {
|
for (let j = 0; j <= 3; j++, q++) {
|
||||||
var m = bRow[row][i] * bCol[col][j];
|
const m = bRow[row][i] * bCol[col][j];
|
||||||
x += coords[pi[q]][0] * m;
|
x += coords[pi[q]][0] * m;
|
||||||
y += coords[pi[q]][1] * m;
|
y += coords[pi[q]][1] * m;
|
||||||
}
|
}
|
||||||
@ -563,7 +562,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
figureCoords[k] = coords.length;
|
figureCoords[k] = coords.length;
|
||||||
coords.push([x, y]);
|
coords.push([x, y]);
|
||||||
figureColors[k] = colors.length;
|
figureColors[k] = colors.length;
|
||||||
var newColor = new Uint8Array(3);
|
const newColor = new Uint8Array(3);
|
||||||
newColor[0] = ((cl[0] * (splitXBy - col) + cr[0] * col) / splitXBy) | 0;
|
newColor[0] = ((cl[0] * (splitXBy - col) + cr[0] * col) / splitXBy) | 0;
|
||||||
newColor[1] = ((cl[1] * (splitXBy - col) + cr[1] * col) / splitXBy) | 0;
|
newColor[1] = ((cl[1] * (splitXBy - col) + cr[1] * col) / splitXBy) | 0;
|
||||||
newColor[2] = ((cl[2] * (splitXBy - col) + cr[2] * col) / splitXBy) | 0;
|
newColor[2] = ((cl[2] * (splitXBy - col) + cr[2] * col) / splitXBy) | 0;
|
||||||
@ -589,25 +588,24 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
|
|
||||||
function decodeType6Shading(mesh, reader) {
|
function decodeType6Shading(mesh, reader) {
|
||||||
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
|
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
|
||||||
var coords = mesh.coords;
|
const coords = mesh.coords;
|
||||||
var colors = mesh.colors;
|
const colors = mesh.colors;
|
||||||
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
const ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
||||||
var cs = new Int32Array(4); // c00, c30, c03, c33
|
const cs = new Int32Array(4); // c00, c30, c03, c33
|
||||||
while (reader.hasData) {
|
while (reader.hasData) {
|
||||||
var f = reader.readFlag();
|
const f = reader.readFlag();
|
||||||
if (!(0 <= f && f <= 3)) {
|
if (!(0 <= f && f <= 3)) {
|
||||||
throw new FormatError("Unknown type6 flag");
|
throw new FormatError("Unknown type6 flag");
|
||||||
}
|
}
|
||||||
var i, ii;
|
const pi = coords.length;
|
||||||
var pi = coords.length;
|
for (let i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) {
|
||||||
for (i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) {
|
|
||||||
coords.push(reader.readCoordinate());
|
coords.push(reader.readCoordinate());
|
||||||
}
|
}
|
||||||
var ci = colors.length;
|
const ci = colors.length;
|
||||||
for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
||||||
colors.push(reader.readComponents());
|
colors.push(reader.readComponents());
|
||||||
}
|
}
|
||||||
var tmp1, tmp2, tmp3, tmp4;
|
let tmp1, tmp2, tmp3, tmp4;
|
||||||
switch (f) {
|
switch (f) {
|
||||||
// prettier-ignore
|
// prettier-ignore
|
||||||
case 0:
|
case 0:
|
||||||
@ -721,25 +719,24 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function decodeType7Shading(mesh, reader) {
|
function decodeType7Shading(mesh, reader) {
|
||||||
var coords = mesh.coords;
|
const coords = mesh.coords;
|
||||||
var colors = mesh.colors;
|
const colors = mesh.colors;
|
||||||
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
const ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
||||||
var cs = new Int32Array(4); // c00, c30, c03, c33
|
const cs = new Int32Array(4); // c00, c30, c03, c33
|
||||||
while (reader.hasData) {
|
while (reader.hasData) {
|
||||||
var f = reader.readFlag();
|
const f = reader.readFlag();
|
||||||
if (!(0 <= f && f <= 3)) {
|
if (!(0 <= f && f <= 3)) {
|
||||||
throw new FormatError("Unknown type7 flag");
|
throw new FormatError("Unknown type7 flag");
|
||||||
}
|
}
|
||||||
var i, ii;
|
const pi = coords.length;
|
||||||
var pi = coords.length;
|
for (let i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) {
|
||||||
for (i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) {
|
|
||||||
coords.push(reader.readCoordinate());
|
coords.push(reader.readCoordinate());
|
||||||
}
|
}
|
||||||
var ci = colors.length;
|
const ci = colors.length;
|
||||||
for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
||||||
colors.push(reader.readComponents());
|
colors.push(reader.readComponents());
|
||||||
}
|
}
|
||||||
var tmp1, tmp2, tmp3, tmp4;
|
let tmp1, tmp2, tmp3, tmp4;
|
||||||
switch (f) {
|
switch (f) {
|
||||||
// prettier-ignore
|
// prettier-ignore
|
||||||
case 0:
|
case 0:
|
||||||
@ -792,12 +789,12 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function updateBounds(mesh) {
|
function updateBounds(mesh) {
|
||||||
var minX = mesh.coords[0][0],
|
let minX = mesh.coords[0][0],
|
||||||
minY = mesh.coords[0][1],
|
minY = mesh.coords[0][1],
|
||||||
maxX = minX,
|
maxX = minX,
|
||||||
maxY = minY;
|
maxY = minY;
|
||||||
for (var i = 1, ii = mesh.coords.length; i < ii; i++) {
|
for (let i = 1, ii = mesh.coords.length; i < ii; i++) {
|
||||||
var x = mesh.coords[i][0],
|
const x = mesh.coords[i][0],
|
||||||
y = mesh.coords[i][1];
|
y = mesh.coords[i][1];
|
||||||
minX = minX > x ? x : minX;
|
minX = minX > x ? x : minX;
|
||||||
minY = minY > y ? y : minY;
|
minY = minY > y ? y : minY;
|
||||||
@ -808,30 +805,30 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function packData(mesh) {
|
function packData(mesh) {
|
||||||
var i, ii, j, jj;
|
let i, ii, j, jj;
|
||||||
|
|
||||||
var coords = mesh.coords;
|
const coords = mesh.coords;
|
||||||
var coordsPacked = new Float32Array(coords.length * 2);
|
const coordsPacked = new Float32Array(coords.length * 2);
|
||||||
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
|
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
|
||||||
var xy = coords[i];
|
const xy = coords[i];
|
||||||
coordsPacked[j++] = xy[0];
|
coordsPacked[j++] = xy[0];
|
||||||
coordsPacked[j++] = xy[1];
|
coordsPacked[j++] = xy[1];
|
||||||
}
|
}
|
||||||
mesh.coords = coordsPacked;
|
mesh.coords = coordsPacked;
|
||||||
|
|
||||||
var colors = mesh.colors;
|
const colors = mesh.colors;
|
||||||
var colorsPacked = new Uint8Array(colors.length * 3);
|
const colorsPacked = new Uint8Array(colors.length * 3);
|
||||||
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
|
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
|
||||||
var c = colors[i];
|
const c = colors[i];
|
||||||
colorsPacked[j++] = c[0];
|
colorsPacked[j++] = c[0];
|
||||||
colorsPacked[j++] = c[1];
|
colorsPacked[j++] = c[1];
|
||||||
colorsPacked[j++] = c[2];
|
colorsPacked[j++] = c[2];
|
||||||
}
|
}
|
||||||
mesh.colors = colorsPacked;
|
mesh.colors = colorsPacked;
|
||||||
|
|
||||||
var figures = mesh.figures;
|
const figures = mesh.figures;
|
||||||
for (i = 0, ii = figures.length; i < ii; i++) {
|
for (i = 0, ii = figures.length; i < ii; i++) {
|
||||||
var figure = figures[i],
|
const figure = figures[i],
|
||||||
ps = figure.coords,
|
ps = figure.coords,
|
||||||
cs = figure.colors;
|
cs = figure.colors;
|
||||||
for (j = 0, jj = ps.length; j < jj; j++) {
|
for (j = 0, jj = ps.length; j < jj; j++) {
|
||||||
@ -852,7 +849,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
if (!isStream(stream)) {
|
if (!isStream(stream)) {
|
||||||
throw new FormatError("Mesh data is not a stream");
|
throw new FormatError("Mesh data is not a stream");
|
||||||
}
|
}
|
||||||
var dict = stream.dict;
|
const dict = stream.dict;
|
||||||
this.matrix = matrix;
|
this.matrix = matrix;
|
||||||
this.shadingType = dict.get("ShadingType");
|
this.shadingType = dict.get("ShadingType");
|
||||||
this.type = "Pattern";
|
this.type = "Pattern";
|
||||||
@ -874,14 +871,14 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
? cs.getRgb(dict.get("Background"), 0)
|
? cs.getRgb(dict.get("Background"), 0)
|
||||||
: null;
|
: null;
|
||||||
|
|
||||||
var fnObj = dict.getRaw("Function");
|
const fnObj = dict.getRaw("Function");
|
||||||
var fn = fnObj ? pdfFunctionFactory.createFromArray(fnObj) : null;
|
const fn = fnObj ? pdfFunctionFactory.createFromArray(fnObj) : null;
|
||||||
|
|
||||||
this.coords = [];
|
this.coords = [];
|
||||||
this.colors = [];
|
this.colors = [];
|
||||||
this.figures = [];
|
this.figures = [];
|
||||||
|
|
||||||
var decodeContext = {
|
const decodeContext = {
|
||||||
bitsPerCoordinate: dict.get("BitsPerCoordinate"),
|
bitsPerCoordinate: dict.get("BitsPerCoordinate"),
|
||||||
bitsPerComponent: dict.get("BitsPerComponent"),
|
bitsPerComponent: dict.get("BitsPerComponent"),
|
||||||
bitsPerFlag: dict.get("BitsPerFlag"),
|
bitsPerFlag: dict.get("BitsPerFlag"),
|
||||||
@ -890,15 +887,15 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
colorSpace: cs,
|
colorSpace: cs,
|
||||||
numComps: fn ? 1 : cs.numComps,
|
numComps: fn ? 1 : cs.numComps,
|
||||||
};
|
};
|
||||||
var reader = new MeshStreamReader(stream, decodeContext);
|
const reader = new MeshStreamReader(stream, decodeContext);
|
||||||
|
|
||||||
var patchMesh = false;
|
let patchMesh = false;
|
||||||
switch (this.shadingType) {
|
switch (this.shadingType) {
|
||||||
case ShadingType.FREE_FORM_MESH:
|
case ShadingType.FREE_FORM_MESH:
|
||||||
decodeType4Shading(this, reader);
|
decodeType4Shading(this, reader);
|
||||||
break;
|
break;
|
||||||
case ShadingType.LATTICE_FORM_MESH:
|
case ShadingType.LATTICE_FORM_MESH:
|
||||||
var verticesPerRow = dict.get("VerticesPerRow") | 0;
|
const verticesPerRow = dict.get("VerticesPerRow") | 0;
|
||||||
if (verticesPerRow < 2) {
|
if (verticesPerRow < 2) {
|
||||||
throw new FormatError("Invalid VerticesPerRow");
|
throw new FormatError("Invalid VerticesPerRow");
|
||||||
}
|
}
|
||||||
@ -920,7 +917,7 @@ Shadings.Mesh = (function MeshClosure() {
|
|||||||
if (patchMesh) {
|
if (patchMesh) {
|
||||||
// dirty bounds calculation for determining, how dense shall be triangles
|
// dirty bounds calculation for determining, how dense shall be triangles
|
||||||
updateBounds(this);
|
updateBounds(this);
|
||||||
for (var i = 0, ii = this.figures.length; i < ii; i++) {
|
for (let i = 0, ii = this.figures.length; i < ii; i++) {
|
||||||
buildFigureFromPatch(this, i);
|
buildFigureFromPatch(this, i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user