Merge pull request #249 from sbarman/shading

Cleaned up shading colorspace code
This commit is contained in:
sbarman 2011-07-11 13:19:10 -07:00
commit 24e6fdbf97

94
pdf.js
View File

@ -4148,9 +4148,13 @@ var CanvasGraphics = (function() {
this.setStrokeRGBColor.apply(this, color); this.setStrokeRGBColor.apply(this, color);
}, },
setStrokeColorN: function(/*...*/) { setStrokeColorN: function(/*...*/) {
// TODO real impl var cs = this.getStrokeColorSpace();
TODO('check for special color spaces');
this.setStrokeColor.apply(this, arguments); if (cs.name == 'Pattern') {
this.ctx.strokeStyle = this.getPattern(cs, arguments);
} else {
this.setStrokeColor.apply(this, arguments);
}
}, },
setFillColor: function(/*...*/) { setFillColor: function(/*...*/) {
var cs = this.getFillColorSpace(); var cs = this.getFillColorSpace();
@ -4161,28 +4165,25 @@ var CanvasGraphics = (function() {
var cs = this.getFillColorSpace(); var cs = this.getFillColorSpace();
if (cs.name == 'Pattern') { if (cs.name == 'Pattern') {
var length = arguments.length; this.ctx.fillStyle = this.getPattern(cs, arguments);
var base = cs.base;
if (base) {
var baseComps = base.numComps;
if (baseComps != length - 1)
error("invalid base color for pattern colorspace");
var color = [];
for (var i = 0; i < baseComps; ++i)
color.push(arguments[i]);
color = base.getRgb(color);
}
var patternName = arguments[length - 1];
this.setFillPattern(patternName, base, color);
} else { } else {
// TODO real impl
this.setFillColor.apply(this, arguments); this.setFillColor.apply(this, arguments);
} }
}, },
setFillPattern: function(patternName, baseCS, color) { getPattern: function(cs, args) {
var length = args.length;
var base = cs.base;
if (base) {
var baseComps = base.numComps;
var color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
var patternName = args[length - 1];
if (!IsName(patternName)) if (!IsName(patternName))
error("Bad args to getPattern"); error("Bad args to getPattern");
@ -4194,36 +4195,26 @@ var CanvasGraphics = (function() {
var pattern = xref.fetchIfRef(patternRes.get(patternName.name)); var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var dict = IsStream(pattern) ? pattern.dict : pattern; var dict = IsStream(pattern) ? pattern.dict : pattern;
var types = [null, this.setTilingPattern, this.setShadingPattern]; var types = [null, this.getTilingPattern, this.getShadingPattern];
var typeNum = dict.get("PatternType"); var typeNum = dict.get("PatternType");
var patternFn = types[typeNum]; var patternFn = types[typeNum];
if (!patternFn) if (!patternFn)
error("Unhandled pattern type"); error("Unhandled pattern type");
patternFn.call(this, pattern, dict, baseCS, color); return patternFn.call(this, pattern, dict, color);
}, },
setShadingPattern: function(pattern, dict) { getShadingPattern: function(pattern, dict) {
var matrix = dict.get("Matrix"); var matrix = dict.get("Matrix");
var inv = [0,0,0,0,0,0]; this.save();
var det = 1 / (matrix[0] * matrix[3] - matrix[1] * matrix[2]);
inv[0] = matrix[3] * det;
inv[1] = -matrix[1] * det;
inv[2] = -matrix[2] * det;
inv[3] = matrix[0] * det;
inv[4] = det * (matrix[2] * matrix[5] - matrix[3] * matrix[4]);
inv[5] = det * (matrix[1] * matrix[4] - matrix[0] * matrix[5]);
this.transform.apply(this, matrix); this.transform.apply(this, matrix);
var shading = this.getShading(pattern.get("Shading")); var shading = this.getShading(pattern.get("Shading"));
this.ctx.fillStyle = shading; this.restore();
// HACK to get the gradient to show at the right location. If TODO('store transform so it can be applied before every fill');
// removed, the gradient will show at the pre-transform coordinates. return shading;
this.ctx.fillRect(0,0,0,0);
this.transform.apply(this, inv);
}, },
setTilingPattern: function(pattern, dict, baseCS, color) { getTilingPattern: function(pattern, dict, color) {
function multiply(m, tm) { function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2]; var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3]; var b = m[0] * tm[1] + m[1] * tm[3];
@ -4257,8 +4248,10 @@ var CanvasGraphics = (function() {
var height = botRight[1] - topLeft[1]; var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, remove then pattern code is fixed // TODO: hack to avoid OOM, remove then pattern code is fixed
if (Math.abs(width) > 8192 || Math.abs(height) > 8192) if (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
return false; this.restore();
return 'hotpink';
}
var tmpCanvas = new this.ScratchCanvas(width, height); var tmpCanvas = new this.ScratchCanvas(width, height);
@ -4270,13 +4263,13 @@ var CanvasGraphics = (function() {
var paintType = dict.get('PaintType'); var paintType = dict.get('PaintType');
switch (paintType) { switch (paintType) {
case PAINT_TYPE_COLORED: case PAINT_TYPE_COLORED:
// should go to default for color space tmpCtx.fillStyle = savedCtx.fillStyle;
tmpCtx.fillStyle = this.makeCssRgb(1, 1, 1); tmpCtx.strokeStyle = savedCtx.strokeStyle;
tmpCtx.strokeStyle = this.makeCssRgb(0, 0, 0);
break; break;
case PAINT_TYPE_UNCOLORED: case PAINT_TYPE_UNCOLORED:
tmpCtx.fillStyle = this.makeCssRgb.apply(this, baseCS.getRgb(color)); color = this.makeCssRgb.apply(this, color);
tmpCtx.strokeStyle = this.makeCssRgb.apply(this, baseCS.getRgb(color)); tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break; break;
default: default:
error('Unsupported paint type'); error('Unsupported paint type');
@ -4310,9 +4303,7 @@ var CanvasGraphics = (function() {
this.ctx = savedCtx; this.ctx = savedCtx;
this.restore(); this.restore();
TODO('Inverse pattern is painted'); return this.ctx.createPattern(tmpCanvas, 'repeat');
pattern = this.ctx.createPattern(tmpCanvas, 'repeat');
this.ctx.fillStyle = pattern;
}, },
setStrokeGray: function(gray) { setStrokeGray: function(gray) {
this.setStrokeRGBColor(gray, gray, gray); this.setStrokeRGBColor(gray, gray, gray);
@ -4382,6 +4373,8 @@ var CanvasGraphics = (function() {
this.restore(); this.restore();
}, },
getShading: function(shading) { getShading: function(shading) {
this.save();
shading = this.xref.fetchIfRef(shading); shading = this.xref.fetchIfRef(shading);
var dict = IsStream(shading) ? shading.dict : shading; var dict = IsStream(shading) ? shading.dict : shading;
@ -4407,6 +4400,8 @@ var CanvasGraphics = (function() {
var typeNum = dict.get('ShadingType'); var typeNum = dict.get('ShadingType');
var shadingFn = types[typeNum]; var shadingFn = types[typeNum];
this.restore();
// Most likely we will not implement other types of shading // Most likely we will not implement other types of shading
// unless the browser supports them // unless the browser supports them
if (!shadingFn) { if (!shadingFn) {
@ -4498,7 +4493,6 @@ var CanvasGraphics = (function() {
gradient.addColorStop((i - t0) / diff, gradient.addColorStop((i - t0) / diff,
this.makeCssRgb.apply(this, rgbColor)); this.makeCssRgb.apply(this, rgbColor));
} }
return gradient; return gradient;
}, },