Re-factor the fallbackToUnicode
functionality (PR 9192 follow-up)
Rather than having to create and check a *separate* `ToUnicodeMap` to handle these cases, we can simply use the `fallbackToUnicode`-data (when it exists) to directly supplement *missing* /ToUnicode entires in the regular `ToUnicodeMap` instead.
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@ -3178,10 +3178,10 @@ class PartialEvaluator {
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}
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}
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/**
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/**
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* @returns {ToUnicodeMap}
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* @returns {Array}
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* @private
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* @private
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*/
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*/
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_buildSimpleFontToUnicode(properties, forceGlyphs = false) {
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_simpleFontToUnicode(properties, forceGlyphs = false) {
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assert(!properties.composite, "Must be a simple font.");
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assert(!properties.composite, "Must be a simple font.");
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const toUnicode = [];
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const toUnicode = [];
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@ -3242,7 +3242,7 @@ class PartialEvaluator {
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Number.isNaN(code) &&
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Number.isNaN(code) &&
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Number.isInteger(parseInt(codeStr, 16))
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Number.isInteger(parseInt(codeStr, 16))
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) {
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) {
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return this._buildSimpleFontToUnicode(
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return this._simpleFontToUnicode(
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properties,
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properties,
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/* forceGlyphs */ true
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/* forceGlyphs */ true
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);
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);
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@ -3275,7 +3275,7 @@ class PartialEvaluator {
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}
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}
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toUnicode[charcode] = String.fromCharCode(glyphsUnicodeMap[glyphName]);
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toUnicode[charcode] = String.fromCharCode(glyphsUnicodeMap[glyphName]);
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}
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}
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return new ToUnicodeMap(toUnicode);
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return toUnicode;
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}
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}
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/**
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/**
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@ -3294,8 +3294,7 @@ class PartialEvaluator {
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// text-extraction. For simple fonts, containing encoding information,
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// text-extraction. For simple fonts, containing encoding information,
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// use a fallback ToUnicode map to improve this (fixes issue8229.pdf).
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// use a fallback ToUnicode map to improve this (fixes issue8229.pdf).
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if (!properties.composite && properties.hasEncoding) {
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if (!properties.composite && properties.hasEncoding) {
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properties.fallbackToUnicode =
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properties.fallbackToUnicode = this._simpleFontToUnicode(properties);
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this._buildSimpleFontToUnicode(properties);
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}
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}
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return properties.toUnicode;
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return properties.toUnicode;
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}
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}
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@ -3306,7 +3305,7 @@ class PartialEvaluator {
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// in pratice it seems better to always try to create a toUnicode map
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// in pratice it seems better to always try to create a toUnicode map
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// based of the default encoding.
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// based of the default encoding.
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if (!properties.composite /* is simple font */) {
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if (!properties.composite /* is simple font */) {
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return this._buildSimpleFontToUnicode(properties);
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return new ToUnicodeMap(this._simpleFontToUnicode(properties));
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}
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}
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// If the font is a composite font that uses one of the predefined CMaps
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// If the font is a composite font that uses one of the predefined CMaps
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@ -167,6 +167,29 @@ function adjustToUnicode(properties, builtInEncoding) {
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}
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}
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}
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}
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/**
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* NOTE: This function should only be called at the *end* of font-parsing,
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* after e.g. `adjustToUnicode` has run, to prevent any issues.
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*/
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function amendFallbackToUnicode(properties) {
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if (!properties.fallbackToUnicode) {
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return;
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}
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if (properties.toUnicode instanceof IdentityToUnicodeMap) {
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return;
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}
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const toUnicode = [];
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for (const charCode in properties.fallbackToUnicode) {
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if (properties.toUnicode.has(charCode)) {
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continue; // The font dictionary has a `ToUnicode` entry.
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}
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toUnicode[charCode] = properties.fallbackToUnicode[charCode];
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}
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if (toUnicode.length > 0) {
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properties.toUnicode.amend(toUnicode);
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}
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}
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class Glyph {
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class Glyph {
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constructor(
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constructor(
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originalCharCode,
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originalCharCode,
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@ -854,8 +877,6 @@ class Font {
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this.defaultEncoding = properties.defaultEncoding;
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this.defaultEncoding = properties.defaultEncoding;
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this.toUnicode = properties.toUnicode;
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this.toUnicode = properties.toUnicode;
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this.fallbackToUnicode = properties.fallbackToUnicode || new ToUnicodeMap();
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this.toFontChar = [];
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this.toFontChar = [];
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if (properties.type === "Type3") {
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if (properties.type === "Type3") {
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@ -941,6 +962,7 @@ class Font {
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return;
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return;
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}
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}
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amendFallbackToUnicode(properties);
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this.data = data;
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this.data = data;
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this.fontType = getFontType(type, subtype, properties.isStandardFont);
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this.fontType = getFontType(type, subtype, properties.isStandardFont);
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@ -1099,6 +1121,8 @@ class Font {
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}
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}
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this.toFontChar = map;
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this.toFontChar = map;
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}
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}
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amendFallbackToUnicode(properties);
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this.loadedName = fontName.split("-")[0];
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this.loadedName = fontName.split("-")[0];
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this.fontType = getFontType(type, subtype, properties.isStandardFont);
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this.fontType = getFontType(type, subtype, properties.isStandardFont);
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}
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}
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@ -2957,15 +2981,12 @@ class Font {
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width = isNum(width) ? width : this.defaultWidth;
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width = isNum(width) ? width : this.defaultWidth;
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const vmetric = this.vmetrics && this.vmetrics[widthCode];
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const vmetric = this.vmetrics && this.vmetrics[widthCode];
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let unicode =
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let unicode = this.toUnicode.get(charcode) || charcode;
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this.toUnicode.get(charcode) ||
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this.fallbackToUnicode.get(charcode) ||
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charcode;
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if (typeof unicode === "number") {
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if (typeof unicode === "number") {
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unicode = String.fromCharCode(unicode);
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unicode = String.fromCharCode(unicode);
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}
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}
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let isInFont = charcode in this.toFontChar;
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let isInFont = this.toFontChar[charcode] !== undefined;
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// First try the toFontChar map, if it's not there then try falling
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// First try the toFontChar map, if it's not there then try falling
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// back to the char code.
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// back to the char code.
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fontCharCode = this.toFontChar[charcode] || charcode;
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fontCharCode = this.toFontChar[charcode] || charcode;
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