[Cleanup] Remove no longer needed Patter.parse and TilingPattern. functions

This commit is contained in:
Julian Viereck 2011-09-07 17:06:16 -07:00
parent 790816bbdd
commit 2269bcccfa

143
pdf.js
View File

@ -5930,50 +5930,9 @@ var Pattern = (function() {
constructor.shadingFromIR = function(ctx, raw) {
var obj = window[raw[0]];
return obj.fromIR(ctx, raw);
}
constructor.parse = function pattern_parse(args, cs, xref, res, ctx) {
var length = args.length;
var patternName = args[length - 1];
if (!IsName(patternName))
error('Bad args to getPattern: ' + patternName);
var patternRes = xref.fetchIfRef(res.get('Pattern'));
if (!patternRes)
error('Unable to find pattern resource');
var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var dict = IsStream(pattern) ? pattern.dict : pattern;
var typeNum = dict.get('PatternType');
switch (typeNum) {
case 1:
var base = cs.base;
var color;
if (base) {
var baseComps = base.numComps;
color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
var code = patternName.code;
return new TilingPattern(pattern, code, dict, color, xref, ctx);
case 2:
var shading = xref.fetchIfRef(dict.get('Shading'));
var matrix = dict.get('Matrix');
return Pattern.parseShading(shading, matrix, xref, res, ctx);
default:
error('Unknown type of pattern: ' + typeNum);
}
return null;
};
constructor.parseShading = function pattern_shading(shading, matrix,
xref, res, ctx) {
@ -6219,10 +6178,8 @@ var TilingPatternIR = (function() {
return TilingPatternIR;
})();
var TilingPattern = (function() {
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
constructor.getIR = function(codeIR, dict) {
var TilingPattern = {
getIR: function(codeIR, dict) {
var matrix = dict.get('Matrix');
var bbox = dict.get('BBox');
var xstep = dict.get('XStep');
@ -6231,101 +6188,7 @@ var TilingPattern = (function() {
return ["TilingPatternIR", codeIR, matrix, bbox, xstep, ystep, paintType];
}
function constructor(pattern, code, dict, color, xref, ctx) {
TODO('TilingType');
this.matrix = dict.get('Matrix');
this.curMatrix = ctx.mozCurrentTransform;
this.invMatrix = ctx.mozCurrentTransformInverse;
this.ctx = ctx;
this.type = 'Pattern';
var bbox = dict.get('BBox');
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
var topLeft = [x0, y0];
// we want the canvas to be as large as the step size
var botRight = [x0 + xstep, y0 + ystep];
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, we would idealy compute the tiling
// pattern to be only as large as the acual size in device space
// This could be computed with .mozCurrentTransform, but still
// needs to be implemented
while (Math.abs(width) > 512 || Math.abs(height) > 512) {
width = 512;
height = 512;
}
var tmpCanvas = new ScratchCanvas(width, height);
// set the new canvas element context as the graphics context
var tmpCtx = tmpCanvas.getContext('2d');
var graphics = new CanvasGraphics(tmpCtx);
var paintType = dict.get('PaintType');
switch (paintType) {
case PAINT_TYPE_COLORED:
tmpCtx.fillStyle = ctx.fillStyle;
tmpCtx.strokeStyle = ctx.strokeStyle;
break;
case PAINT_TYPE_UNCOLORED:
color = Util.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break;
default:
error('Unsupported paint type: ' + paintType);
}
var scale = [width / xstep, height / ystep];
this.scale = scale;
// transform coordinates to pattern space
var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
graphics.transform.apply(graphics, tmpScale);
graphics.transform.apply(graphics, tmpTranslate);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
graphics.rectangle.apply(graphics, bbox);
graphics.clip();
graphics.endPath();
}
var res = xref.fetchIfRef(dict.get('Resources'));
graphics.execute(code, xref, res);
this.canvas = tmpCanvas;
}
constructor.prototype = {
getPattern: function tiling_getPattern() {
var matrix = this.matrix;
var curMatrix = this.curMatrix;
var ctx = this.ctx;
if (curMatrix)
ctx.setTransform.apply(ctx, curMatrix);
if (matrix)
ctx.transform.apply(ctx, matrix);
var scale = this.scale;
ctx.scale(1 / scale[0], 1 / scale[1]);
return ctx.createPattern(this.canvas, 'repeat');
}
};
return constructor;
})();
};
var PDFImage = (function() {
function constructor(xref, res, image, inline) {