Merge pull request #5945 from marco-c/use_int32array

Use Int32Array instead of Uint32Array in FlateStream
This commit is contained in:
Tim van der Meij 2015-04-17 20:37:23 +02:00
commit 180a5a2746

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@ -292,25 +292,25 @@ var StreamsSequenceStream = (function StreamsSequenceStreamClosure() {
})();
var FlateStream = (function FlateStreamClosure() {
var codeLenCodeMap = new Uint32Array([
var codeLenCodeMap = new Int32Array([
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
]);
var lengthDecode = new Uint32Array([
var lengthDecode = new Int32Array([
0x00003, 0x00004, 0x00005, 0x00006, 0x00007, 0x00008, 0x00009, 0x0000a,
0x1000b, 0x1000d, 0x1000f, 0x10011, 0x20013, 0x20017, 0x2001b, 0x2001f,
0x30023, 0x3002b, 0x30033, 0x3003b, 0x40043, 0x40053, 0x40063, 0x40073,
0x50083, 0x500a3, 0x500c3, 0x500e3, 0x00102, 0x00102, 0x00102
]);
var distDecode = new Uint32Array([
var distDecode = new Int32Array([
0x00001, 0x00002, 0x00003, 0x00004, 0x10005, 0x10007, 0x20009, 0x2000d,
0x30011, 0x30019, 0x40021, 0x40031, 0x50041, 0x50061, 0x60081, 0x600c1,
0x70101, 0x70181, 0x80201, 0x80301, 0x90401, 0x90601, 0xa0801, 0xa0c01,
0xb1001, 0xb1801, 0xc2001, 0xc3001, 0xd4001, 0xd6001
]);
var fixedLitCodeTab = [new Uint32Array([
var fixedLitCodeTab = [new Int32Array([
0x70100, 0x80050, 0x80010, 0x80118, 0x70110, 0x80070, 0x80030, 0x900c0,
0x70108, 0x80060, 0x80020, 0x900a0, 0x80000, 0x80080, 0x80040, 0x900e0,
0x70104, 0x80058, 0x80018, 0x90090, 0x70114, 0x80078, 0x80038, 0x900d0,
@ -377,7 +377,7 @@ var FlateStream = (function FlateStreamClosure() {
0x7010f, 0x8006f, 0x8002f, 0x900bf, 0x8000f, 0x8008f, 0x8004f, 0x900ff
]), 9];
var fixedDistCodeTab = [new Uint32Array([
var fixedDistCodeTab = [new Int32Array([
0x50000, 0x50010, 0x50008, 0x50018, 0x50004, 0x50014, 0x5000c, 0x5001c,
0x50002, 0x50012, 0x5000a, 0x5001a, 0x50006, 0x50016, 0x5000e, 0x00000,
0x50001, 0x50011, 0x50009, 0x50019, 0x50005, 0x50015, 0x5000d, 0x5001d,
@ -474,7 +474,7 @@ var FlateStream = (function FlateStreamClosure() {
// build the table
var size = 1 << maxLen;
var codes = new Uint32Array(size);
var codes = new Int32Array(size);
for (var len = 1, code = 0, skip = 2;
len <= maxLen;
++len, code <<= 1, skip <<= 1) {