Merge pull request #17664 from calixteman/bug1879281

[Editor] Ends a free highlight where the mouse pointer is (bug 1879281)
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calixteman 2024-02-12 18:39:18 +01:00 committed by GitHub
commit 05b035602e
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@ -363,6 +363,10 @@ class FreeOutliner {
// - compute the control points of the quadratic Bézier curve. // - compute the control points of the quadratic Bézier curve.
#last = new Float64Array(18); #last = new Float64Array(18);
#lastX;
#lastY;
#min; #min;
#min_dist; #min_dist;
@ -402,7 +406,22 @@ class FreeOutliner {
return isNaN(this.#last[8]); return isNaN(this.#last[8]);
} }
#getLastCoords() {
const lastTop = this.#last.subarray(4, 6);
const lastBottom = this.#last.subarray(16, 18);
const [x, y, width, height] = this.#box;
return [
(this.#lastX + (lastTop[0] - lastBottom[0]) / 2 - x) / width,
(this.#lastY + (lastTop[1] - lastBottom[1]) / 2 - y) / height,
(this.#lastX + (lastBottom[0] - lastTop[0]) / 2 - x) / width,
(this.#lastY + (lastBottom[1] - lastTop[1]) / 2 - y) / height,
];
}
add({ x, y }) { add({ x, y }) {
this.#lastX = x;
this.#lastY = y;
const [layerX, layerY, layerWidth, layerHeight] = this.#box; const [layerX, layerY, layerWidth, layerHeight] = this.#box;
let [x1, y1, x2, y2] = this.#last.subarray(8, 12); let [x1, y1, x2, y2] = this.#last.subarray(8, 12);
const diffX = x - x2; const diffX = x - x2;
@ -528,12 +547,14 @@ class FreeOutliner {
const lastTop = this.#last.subarray(4, 6); const lastTop = this.#last.subarray(4, 6);
const lastBottom = this.#last.subarray(16, 18); const lastBottom = this.#last.subarray(16, 18);
const [x, y, width, height] = this.#box; const [x, y, width, height] = this.#box;
const [lastTopX, lastTopY, lastBottomX, lastBottomY] =
this.#getLastCoords();
if (isNaN(this.#last[6]) && !this.isEmpty()) { if (isNaN(this.#last[6]) && !this.isEmpty()) {
// We've only two points. // We've only two points.
return `M${(this.#last[2] - x) / width} ${ return `M${(this.#last[2] - x) / width} ${
(this.#last[3] - y) / height (this.#last[3] - y) / height
} L${(this.#last[4] - x) / width} ${(this.#last[5] - y) / height} L${ } L${(this.#last[4] - x) / width} ${(this.#last[5] - y) / height} L${lastTopX} ${lastTopY} L${lastBottomX} ${lastBottomY} L${
(this.#last[16] - x) / width (this.#last[16] - x) / width
} ${(this.#last[17] - y) / height} L${(this.#last[14] - x) / width} ${ } ${(this.#last[17] - y) / height} L${(this.#last[14] - x) / width} ${
(this.#last[15] - y) / height (this.#last[15] - y) / height
@ -553,8 +574,9 @@ class FreeOutliner {
); );
} }
} }
buffer.push( buffer.push(
`L${(lastTop[0] - x) / width} ${(lastTop[1] - y) / height} L${ `L${(lastTop[0] - x) / width} ${(lastTop[1] - y) / height} L${lastTopX} ${lastTopY} L${lastBottomX} ${lastBottomY} L${
(lastBottom[0] - x) / width (lastBottom[0] - x) / width
} ${(lastBottom[1] - y) / height}` } ${(lastBottom[1] - y) / height}`
); );
@ -582,15 +604,19 @@ class FreeOutliner {
const lastBottom = last.subarray(16, 18); const lastBottom = last.subarray(16, 18);
const [layerX, layerY, layerWidth, layerHeight] = this.#box; const [layerX, layerY, layerWidth, layerHeight] = this.#box;
const points = new Float64Array(this.#points?.length ?? 0); const points = new Float64Array((this.#points?.length ?? 0) + 2);
for (let i = 0, ii = points.length; i < ii; i += 2) { for (let i = 0, ii = points.length - 2; i < ii; i += 2) {
points[i] = (this.#points[i] - layerX) / layerWidth; points[i] = (this.#points[i] - layerX) / layerWidth;
points[i + 1] = (this.#points[i + 1] - layerY) / layerHeight; points[i + 1] = (this.#points[i + 1] - layerY) / layerHeight;
} }
points[points.length - 2] = (this.#lastX - layerX) / layerWidth;
points[points.length - 1] = (this.#lastY - layerY) / layerHeight;
const [lastTopX, lastTopY, lastBottomX, lastBottomY] =
this.#getLastCoords();
if (isNaN(last[6]) && !this.isEmpty()) { if (isNaN(last[6]) && !this.isEmpty()) {
// We've only two points. // We've only two points.
const outline = new Float64Array(24); const outline = new Float64Array(36);
outline.set( outline.set(
[ [
NaN, NaN,
@ -609,6 +635,18 @@ class FreeOutliner {
NaN, NaN,
NaN, NaN,
NaN, NaN,
lastTopX,
lastTopY,
NaN,
NaN,
NaN,
NaN,
lastBottomX,
lastBottomY,
NaN,
NaN,
NaN,
NaN,
(last[16] - layerX) / layerWidth, (last[16] - layerX) / layerWidth,
(last[17] - layerY) / layerHeight, (last[17] - layerY) / layerHeight,
NaN, NaN,
@ -631,7 +669,7 @@ class FreeOutliner {
} }
const outline = new Float64Array( const outline = new Float64Array(
this.#top.length + 12 + this.#bottom.length this.#top.length + 24 + this.#bottom.length
); );
let N = top.length; let N = top.length;
for (let i = 0; i < N; i += 2) { for (let i = 0; i < N; i += 2) {
@ -642,6 +680,7 @@ class FreeOutliner {
outline[i] = top[i]; outline[i] = top[i];
outline[i + 1] = top[i + 1]; outline[i + 1] = top[i + 1];
} }
outline.set( outline.set(
[ [
NaN, NaN,
@ -654,12 +693,24 @@ class FreeOutliner {
NaN, NaN,
NaN, NaN,
NaN, NaN,
lastTopX,
lastTopY,
NaN,
NaN,
NaN,
NaN,
lastBottomX,
lastBottomY,
NaN,
NaN,
NaN,
NaN,
(lastBottom[0] - layerX) / layerWidth, (lastBottom[0] - layerX) / layerWidth,
(lastBottom[1] - layerY) / layerHeight, (lastBottom[1] - layerY) / layerHeight,
], ],
N N
); );
N += 12; N += 24;
for (let i = bottom.length - 6; i >= 6; i -= 6) { for (let i = bottom.length - 6; i >= 6; i -= 6) {
for (let j = 0; j < 6; j += 2) { for (let j = 0; j < 6; j += 2) {