pdf.js/src/display/text_layer.js

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/* Copyright 2015 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { AbortException, createPromiseCapability, Util } from '../shared/util';
/**
* Text layer render parameters.
*
* @typedef {Object} TextLayerRenderParameters
* @property {TextContent} [textContent] - Text content to render (the object
* is returned by the page's `getTextContent` method).
* @property {ReadableStream} [textContentStream] - Text content stream to
* render (the stream is returned by the page's `streamTextContent` method).
* @property {HTMLElement} container - HTML element that will contain text runs.
* @property {PageViewport} viewport - The target viewport to properly
* layout the text runs.
* @property {Array} [textDivs] - HTML elements that are correspond to the
* text items of the textContent input. This is output and shall be
* initially be set to empty array.
* @property {Array} [textContentItemsStr] - Strings that correspond to the
* `str` property of the text items of textContent input. This is output
* and shall be initially be set to empty array.
* @property {number} [timeout] - Delay in milliseconds before rendering of the
* text runs occurs.
* @property {boolean} [enhanceTextSelection] - Whether to turn on the text
* selection enhancement.
*/
var renderTextLayer = (function renderTextLayerClosure() {
var MAX_TEXT_DIVS_TO_RENDER = 100000;
var NonWhitespaceRegexp = /\S/;
function isAllWhitespace(str) {
return !NonWhitespaceRegexp.test(str);
}
function appendText(task, geom, styles) {
// Initialize all used properties to keep the caches monomorphic.
var textDiv = document.createElement('span');
var textDivProperties = {
angle: 0,
canvasWidth: 0,
isWhitespace: false,
originalTransform: null,
paddingBottom: 0,
paddingLeft: 0,
paddingRight: 0,
paddingTop: 0,
scale: 1,
};
task._textDivs.push(textDiv);
if (isAllWhitespace(geom.str)) {
textDivProperties.isWhitespace = true;
task._textDivProperties.set(textDiv, textDivProperties);
return;
}
var tx = Util.transform(task._viewport.transform, geom.transform);
var angle = Math.atan2(tx[1], tx[0]);
var style = styles[geom.fontName];
if (style.vertical) {
angle += Math.PI / 2;
}
var fontHeight = Math.sqrt((tx[2] * tx[2]) + (tx[3] * tx[3]));
var fontAscent = fontHeight;
if (style.ascent) {
fontAscent = style.ascent * fontAscent;
} else if (style.descent) {
fontAscent = (1 + style.descent) * fontAscent;
}
let left, top;
if (angle === 0) {
left = tx[4];
top = tx[5] - fontAscent;
} else {
left = tx[4] + (fontAscent * Math.sin(angle));
top = tx[5] - (fontAscent * Math.cos(angle));
}
// Setting the style properties individually, rather than all at once,
// should be OK since the `textDiv` isn't appended to the document yet.
textDiv.style.left = `${left}px`;
textDiv.style.top = `${top}px`;
textDiv.style.fontSize = `${fontHeight}px`;
textDiv.style.fontFamily = style.fontFamily;
textDiv.textContent = geom.str;
// `fontName` is only used by the FontInspector, and we only use `dataset`
// here to make the font name available in the debugger.
if (task._fontInspectorEnabled) {
textDiv.dataset.fontName = geom.fontName;
}
if (angle !== 0) {
textDivProperties.angle = angle * (180 / Math.PI);
}
// We don't bother scaling single-char text divs, because it has very
// little effect on text highlighting. This makes scrolling on docs with
// lots of such divs a lot faster.
if (geom.str.length > 1) {
if (style.vertical) {
textDivProperties.canvasWidth = geom.height * task._viewport.scale;
} else {
textDivProperties.canvasWidth = geom.width * task._viewport.scale;
}
}
task._textDivProperties.set(textDiv, textDivProperties);
if (task._textContentStream) {
task._layoutText(textDiv);
}
if (task._enhanceTextSelection) {
var angleCos = 1, angleSin = 0;
if (angle !== 0) {
angleCos = Math.cos(angle);
angleSin = Math.sin(angle);
}
var divWidth = (style.vertical ? geom.height : geom.width) *
task._viewport.scale;
var divHeight = fontHeight;
var m, b;
if (angle !== 0) {
m = [angleCos, angleSin, -angleSin, angleCos, left, top];
b = Util.getAxialAlignedBoundingBox([0, 0, divWidth, divHeight], m);
} else {
b = [left, top, left + divWidth, top + divHeight];
}
task._bounds.push({
left: b[0],
top: b[1],
right: b[2],
bottom: b[3],
div: textDiv,
size: [divWidth, divHeight],
m,
});
}
}
function render(task) {
if (task._canceled) {
return;
}
var textDivs = task._textDivs;
var capability = task._capability;
var textDivsLength = textDivs.length;
// No point in rendering many divs as it would make the browser
// unusable even after the divs are rendered.
if (textDivsLength > MAX_TEXT_DIVS_TO_RENDER) {
task._renderingDone = true;
capability.resolve();
return;
}
if (!task._textContentStream) {
for (var i = 0; i < textDivsLength; i++) {
task._layoutText(textDivs[i]);
}
}
task._renderingDone = true;
capability.resolve();
}
function expand(task) {
var bounds = task._bounds;
var viewport = task._viewport;
var expanded = expandBounds(viewport.width, viewport.height, bounds);
for (var i = 0; i < expanded.length; i++) {
var div = bounds[i].div;
var divProperties = task._textDivProperties.get(div);
if (divProperties.angle === 0) {
divProperties.paddingLeft = bounds[i].left - expanded[i].left;
divProperties.paddingTop = bounds[i].top - expanded[i].top;
divProperties.paddingRight = expanded[i].right - bounds[i].right;
divProperties.paddingBottom = expanded[i].bottom - bounds[i].bottom;
task._textDivProperties.set(div, divProperties);
continue;
}
// Box is rotated -- trying to find padding so rotated div will not
// exceed its expanded bounds.
var e = expanded[i], b = bounds[i];
var m = b.m, c = m[0], s = m[1];
// Finding intersections with expanded box.
var points = [[0, 0], [0, b.size[1]], [b.size[0], 0], b.size];
var ts = new Float64Array(64);
points.forEach(function (p, i) {
var t = Util.applyTransform(p, m);
ts[i + 0] = c && (e.left - t[0]) / c;
ts[i + 4] = s && (e.top - t[1]) / s;
ts[i + 8] = c && (e.right - t[0]) / c;
ts[i + 12] = s && (e.bottom - t[1]) / s;
ts[i + 16] = s && (e.left - t[0]) / -s;
ts[i + 20] = c && (e.top - t[1]) / c;
ts[i + 24] = s && (e.right - t[0]) / -s;
ts[i + 28] = c && (e.bottom - t[1]) / c;
ts[i + 32] = c && (e.left - t[0]) / -c;
ts[i + 36] = s && (e.top - t[1]) / -s;
ts[i + 40] = c && (e.right - t[0]) / -c;
ts[i + 44] = s && (e.bottom - t[1]) / -s;
ts[i + 48] = s && (e.left - t[0]) / s;
ts[i + 52] = c && (e.top - t[1]) / -c;
ts[i + 56] = s && (e.right - t[0]) / s;
ts[i + 60] = c && (e.bottom - t[1]) / -c;
});
var findPositiveMin = function (ts, offset, count) {
var result = 0;
for (var i = 0; i < count; i++) {
var t = ts[offset++];
if (t > 0) {
result = result ? Math.min(t, result) : t;
}
}
return result;
};
// Not based on math, but to simplify calculations, using cos and sin
// absolute values to not exceed the box (it can but insignificantly).
var boxScale = 1 + Math.min(Math.abs(c), Math.abs(s));
divProperties.paddingLeft = findPositiveMin(ts, 32, 16) / boxScale;
divProperties.paddingTop = findPositiveMin(ts, 48, 16) / boxScale;
divProperties.paddingRight = findPositiveMin(ts, 0, 16) / boxScale;
divProperties.paddingBottom = findPositiveMin(ts, 16, 16) / boxScale;
task._textDivProperties.set(div, divProperties);
}
}
function expandBounds(width, height, boxes) {
var bounds = boxes.map(function (box, i) {
return {
x1: box.left,
y1: box.top,
x2: box.right,
y2: box.bottom,
index: i,
x1New: undefined,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
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x2New: undefined,
};
});
expandBoundsLTR(width, bounds);
var expanded = new Array(boxes.length);
bounds.forEach(function (b) {
var i = b.index;
expanded[i] = {
left: b.x1New,
top: 0,
right: b.x2New,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
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bottom: 0,
};
});
// Rotating on 90 degrees and extending extended boxes. Reusing the bounds
// array and objects.
boxes.map(function (box, i) {
var e = expanded[i], b = bounds[i];
b.x1 = box.top;
b.y1 = width - e.right;
b.x2 = box.bottom;
b.y2 = width - e.left;
b.index = i;
b.x1New = undefined;
b.x2New = undefined;
});
expandBoundsLTR(height, bounds);
bounds.forEach(function (b) {
var i = b.index;
expanded[i].top = b.x1New;
expanded[i].bottom = b.x2New;
});
return expanded;
}
function expandBoundsLTR(width, bounds) {
// Sorting by x1 coordinate and walk by the bounds in the same order.
bounds.sort(function (a, b) {
return a.x1 - b.x1 || a.index - b.index;
});
// First we see on the horizon is a fake boundary.
var fakeBoundary = {
x1: -Infinity,
y1: -Infinity,
x2: 0,
y2: Infinity,
index: -1,
x1New: 0,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
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x2New: 0,
};
var horizon = [{
start: -Infinity,
end: Infinity,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
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boundary: fakeBoundary,
}];
bounds.forEach(function (boundary) {
// Searching for the affected part of horizon.
// TODO red-black tree or simple binary search
var i = 0;
while (i < horizon.length && horizon[i].end <= boundary.y1) {
i++;
}
var j = horizon.length - 1;
while (j >= 0 && horizon[j].start >= boundary.y2) {
j--;
}
var horizonPart, affectedBoundary;
var q, k, maxXNew = -Infinity;
for (q = i; q <= j; q++) {
horizonPart = horizon[q];
affectedBoundary = horizonPart.boundary;
var xNew;
if (affectedBoundary.x2 > boundary.x1) {
// In the middle of the previous element, new x shall be at the
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// boundary start. Extending if further if the affected boundary
// placed on top of the current one.
xNew = affectedBoundary.index > boundary.index ?
affectedBoundary.x1New : boundary.x1;
} else if (affectedBoundary.x2New === undefined) {
// We have some space in between, new x in middle will be a fair
// choice.
xNew = (affectedBoundary.x2 + boundary.x1) / 2;
} else {
// Affected boundary has x2new set, using it as new x.
xNew = affectedBoundary.x2New;
}
if (xNew > maxXNew) {
maxXNew = xNew;
}
}
// Set new x1 for current boundary.
boundary.x1New = maxXNew;
// Adjusts new x2 for the affected boundaries.
for (q = i; q <= j; q++) {
horizonPart = horizon[q];
affectedBoundary = horizonPart.boundary;
if (affectedBoundary.x2New === undefined) {
// Was not set yet, choosing new x if possible.
if (affectedBoundary.x2 > boundary.x1) {
// Current and affected boundaries intersect. If affected boundary
// is placed on top of the current, shrinking the affected.
if (affectedBoundary.index > boundary.index) {
affectedBoundary.x2New = affectedBoundary.x2;
}
} else {
affectedBoundary.x2New = maxXNew;
}
} else if (affectedBoundary.x2New > maxXNew) {
// Affected boundary is touching new x, pushing it back.
affectedBoundary.x2New = Math.max(maxXNew, affectedBoundary.x2);
}
}
// Fixing the horizon.
var changedHorizon = [], lastBoundary = null;
for (q = i; q <= j; q++) {
horizonPart = horizon[q];
affectedBoundary = horizonPart.boundary;
// Checking which boundary will be visible.
var useBoundary = affectedBoundary.x2 > boundary.x2 ?
affectedBoundary : boundary;
if (lastBoundary === useBoundary) {
// Merging with previous.
changedHorizon[changedHorizon.length - 1].end = horizonPart.end;
} else {
changedHorizon.push({
start: horizonPart.start,
end: horizonPart.end,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
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boundary: useBoundary,
});
lastBoundary = useBoundary;
}
}
if (horizon[i].start < boundary.y1) {
changedHorizon[0].start = boundary.y1;
changedHorizon.unshift({
start: horizon[i].start,
end: boundary.y1,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
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boundary: horizon[i].boundary,
});
}
if (boundary.y2 < horizon[j].end) {
changedHorizon[changedHorizon.length - 1].end = boundary.y2;
changedHorizon.push({
start: boundary.y2,
end: horizon[j].end,
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on http://eslint.org/docs/rules/comma-dangle http://eslint.org/docs/rules/object-curly-spacing Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead. Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch. ```diff diff --git a/src/display/canvas.js b/src/display/canvas.js index 5739f6f2..4216b2d2 100644 --- a/src/display/canvas.js +++ b/src/display/canvas.js @@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({ transform: [scaleX, 0, 0, scaleY, positions[i], - positions[i + 1]], x: 0, y: 0, w: width, h: height, }); + positions[i + 1]], x: 0, y: 0, w: width, h: height, }); } this.paintInlineImageXObjectGroup(imgData, map); }, diff --git a/src/display/svg.js b/src/display/svg.js index 9eb05dfa..2aa21482 100644 --- a/src/display/svg.js +++ b/src/display/svg.js @@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() { for (var x = 0; x < fnArrayLen; x++) { var fnId = fnArray[x]; - opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], }); + opList.push({ + 'fnId': fnId, + 'fn': REVOPS[fnId], + 'args': argsArray[x], + }); } return opListToTree(opList); }, ```
2017-06-02 18:26:37 +09:00
boundary: horizon[j].boundary,
});
}
// Set x2 new of boundary that is no longer visible (see overlapping case
// above).
// TODO more efficient, e.g. via reference counting.
for (q = i; q <= j; q++) {
horizonPart = horizon[q];
affectedBoundary = horizonPart.boundary;
if (affectedBoundary.x2New !== undefined) {
continue;
}
var used = false;
for (k = i - 1; !used && k >= 0 &&
horizon[k].start >= affectedBoundary.y1; k--) {
used = horizon[k].boundary === affectedBoundary;
}
for (k = j + 1; !used && k < horizon.length &&
horizon[k].end <= affectedBoundary.y2; k++) {
used = horizon[k].boundary === affectedBoundary;
}
for (k = 0; !used && k < changedHorizon.length; k++) {
used = changedHorizon[k].boundary === affectedBoundary;
}
if (!used) {
affectedBoundary.x2New = maxXNew;
}
}
Array.prototype.splice.apply(horizon,
[i, j - i + 1].concat(changedHorizon));
});
// Set new x2 for all unset boundaries.
horizon.forEach(function (horizonPart) {
var affectedBoundary = horizonPart.boundary;
if (affectedBoundary.x2New === undefined) {
affectedBoundary.x2New = Math.max(width, affectedBoundary.x2);
}
});
}
/**
* Text layer rendering task.
*
* @param {TextContent} textContent
* @param {HTMLElement} container
* @param {PageViewport} viewport
* @param {Array} textDivs
* @param {boolean} enhanceTextSelection
* @private
*/
function TextLayerRenderTask({ textContent, textContentStream, container,
viewport, textDivs, textContentItemsStr,
enhanceTextSelection, }) {
this._textContent = textContent;
this._textContentStream = textContentStream;
this._container = container;
this._viewport = viewport;
this._textDivs = textDivs || [];
this._textContentItemsStr = textContentItemsStr || [];
this._enhanceTextSelection = !!enhanceTextSelection;
this._fontInspectorEnabled = !!(globalThis.FontInspector &&
globalThis.FontInspector.enabled);
this._reader = null;
this._layoutTextLastFontSize = null;
this._layoutTextLastFontFamily = null;
this._layoutTextCtx = null;
this._textDivProperties = new WeakMap();
this._renderingDone = false;
this._canceled = false;
this._capability = createPromiseCapability();
this._renderTimer = null;
this._bounds = [];
// Always clean-up the temporary canvas once rendering is no longer pending.
this._capability.promise.finally(() => {
if (this._layoutTextCtx) {
// Zeroing the width and height cause Firefox to release graphics
// resources immediately, which can greatly reduce memory consumption.
this._layoutTextCtx.canvas.width = 0;
this._layoutTextCtx.canvas.height = 0;
this._layoutTextCtx = null;
}
}).catch(() => { /* Avoid "Uncaught promise" messages in the console. */ });
}
TextLayerRenderTask.prototype = {
get promise() {
return this._capability.promise;
},
cancel: function TextLayer_cancel() {
this._canceled = true;
if (this._reader) {
this._reader.cancel(new AbortException('TextLayer task cancelled.'));
this._reader = null;
}
if (this._renderTimer !== null) {
clearTimeout(this._renderTimer);
this._renderTimer = null;
}
this._capability.reject(new Error('TextLayer task cancelled.'));
},
_processItems(items, styleCache) {
for (let i = 0, len = items.length; i < len; i++) {
this._textContentItemsStr.push(items[i].str);
appendText(this, items[i], styleCache);
}
},
_layoutText(textDiv) {
const textDivProperties = this._textDivProperties.get(textDiv);
if (textDivProperties.isWhitespace) {
return;
}
let transform = '';
if (textDivProperties.canvasWidth !== 0) {
const { fontSize, fontFamily, } = textDiv.style;
// Only build font string and set to context if different from last.
if (fontSize !== this._layoutTextLastFontSize ||
fontFamily !== this._layoutTextLastFontFamily) {
this._layoutTextCtx.font = `${fontSize} ${fontFamily}`;
this._layoutTextLastFontSize = fontSize;
this._layoutTextLastFontFamily = fontFamily;
}
// Only measure the width for multi-char text divs, see `appendText`.
const { width, } = this._layoutTextCtx.measureText(textDiv.textContent);
if (width > 0) {
textDivProperties.scale = textDivProperties.canvasWidth / width;
transform = `scaleX(${textDivProperties.scale})`;
}
}
if (textDivProperties.angle !== 0) {
transform = `rotate(${textDivProperties.angle}deg) ${transform}`;
}
if (transform.length > 0) {
if (this._enhanceTextSelection) {
textDivProperties.originalTransform = transform;
}
textDiv.style.transform = transform;
}
this._textDivProperties.set(textDiv, textDivProperties);
this._container.appendChild(textDiv);
},
_render: function TextLayer_render(timeout) {
let capability = createPromiseCapability();
let styleCache = Object.create(null);
// The temporary canvas is used to measure text length in the DOM.
let canvas = document.createElement('canvas');
if (typeof PDFJSDev === 'undefined' ||
PDFJSDev.test('FIREFOX || MOZCENTRAL || GENERIC')) {
canvas.mozOpaque = true;
}
this._layoutTextCtx = canvas.getContext('2d', { alpha: false, });
if (this._textContent) {
let textItems = this._textContent.items;
let textStyles = this._textContent.styles;
this._processItems(textItems, textStyles);
capability.resolve();
} else if (this._textContentStream) {
let pump = () => {
this._reader.read().then(({ value, done, }) => {
if (done) {
capability.resolve();
return;
}
Object.assign(styleCache, value.styles);
this._processItems(value.items, styleCache);
pump();
}, capability.reject);
};
this._reader = this._textContentStream.getReader();
pump();
} else {
throw new Error('Neither "textContent" nor "textContentStream"' +
' parameters specified.');
}
capability.promise.then(() => {
styleCache = null;
if (!timeout) { // Render right away
render(this);
} else { // Schedule
this._renderTimer = setTimeout(() => {
render(this);
this._renderTimer = null;
}, timeout);
}
}, this._capability.reject);
},
expandTextDivs: function TextLayer_expandTextDivs(expandDivs) {
if (!this._enhanceTextSelection || !this._renderingDone) {
return;
}
if (this._bounds !== null) {
expand(this);
this._bounds = null;
}
const NO_PADDING = '0 0 0 0';
const transformBuf = [], paddingBuf = [];
for (var i = 0, ii = this._textDivs.length; i < ii; i++) {
const div = this._textDivs[i];
const divProps = this._textDivProperties.get(div);
if (divProps.isWhitespace) {
continue;
}
if (expandDivs) {
transformBuf.length = 0;
paddingBuf.length = 0;
if (divProps.originalTransform) {
transformBuf.push(divProps.originalTransform);
}
if (divProps.paddingTop > 0) {
paddingBuf.push(`${divProps.paddingTop}px`);
transformBuf.push(`translateY(${-divProps.paddingTop}px)`);
} else {
paddingBuf.push(0);
}
if (divProps.paddingRight > 0) {
paddingBuf.push(`${divProps.paddingRight / divProps.scale}px`);
} else {
paddingBuf.push(0);
}
if (divProps.paddingBottom > 0) {
paddingBuf.push(`${divProps.paddingBottom}px`);
} else {
paddingBuf.push(0);
}
if (divProps.paddingLeft > 0) {
paddingBuf.push(`${divProps.paddingLeft / divProps.scale}px`);
transformBuf.push(
`translateX(${-divProps.paddingLeft / divProps.scale}px)`);
} else {
paddingBuf.push(0);
}
const padding = paddingBuf.join(' ');
if (padding !== NO_PADDING) {
div.style.padding = padding;
}
if (transformBuf.length) {
div.style.transform = transformBuf.join(' ');
}
} else {
div.style.padding = null;
div.style.transform = divProps.originalTransform;
}
}
},
};
/**
* Starts rendering of the text layer.
*
* @param {TextLayerRenderParameters} renderParameters
* @returns {TextLayerRenderTask}
*/
function renderTextLayer(renderParameters) {
var task = new TextLayerRenderTask({
textContent: renderParameters.textContent,
textContentStream: renderParameters.textContentStream,
container: renderParameters.container,
viewport: renderParameters.viewport,
textDivs: renderParameters.textDivs,
textContentItemsStr: renderParameters.textContentItemsStr,
enhanceTextSelection: renderParameters.enhanceTextSelection,
});
task._render(renderParameters.timeout);
return task;
}
return renderTextLayer;
})();
export {
renderTextLayer,
};