pdf.js/src/display/editor/ink.js

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/* Copyright 2022 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { AnnotationEditorType, Util } from "../../shared/util.js";
import { AnnotationEditor } from "./editor.js";
import { fitCurve } from "./fit_curve/fit_curve.js";
/**
* Basic draw editor in order to generate an Ink annotation.
*/
class InkEditor extends AnnotationEditor {
#aspectRatio;
#baseHeight;
#baseWidth;
#boundCanvasMousemove;
#boundCanvasMouseleave;
#boundCanvasMouseup;
#boundCanvasMousedown;
#disableEditing;
#observer;
constructor(params) {
super({ ...params, name: "inkEditor" });
this.color = params.color || "CanvasText";
this.thickness = params.thickness || 1;
this.paths = [];
this.bezierPath2D = [];
this.currentPath = [];
this.scaleFactor = 1;
this.translationX = this.translationY = 0;
this.#baseWidth = this.#baseHeight = 0;
this.#aspectRatio = 0;
this.#disableEditing = false;
this.#observer = null;
this.x = 0;
this.y = 0;
this.#boundCanvasMousemove = this.canvasMousemove.bind(this);
this.#boundCanvasMouseleave = this.canvasMouseleave.bind(this);
this.#boundCanvasMouseup = this.canvasMouseup.bind(this);
this.#boundCanvasMousedown = this.canvasMousedown.bind(this);
}
/** @inheritdoc */
copy() {
const editor = new InkEditor({
parent: this.parent,
id: this.parent.getNextId(),
});
editor.x = this.x;
editor.y = this.y;
editor.width = this.width;
editor.height = this.height;
editor.color = this.color;
editor.thickness = this.thickness;
editor.paths = this.paths.slice();
editor.bezierPath2D = this.bezierPath2D.slice();
editor.scaleFactor = this.scaleFactor;
editor.translationX = this.translationX;
editor.translationY = this.translationY;
editor.#aspectRatio = this.#aspectRatio;
editor.#baseWidth = this.#baseWidth;
editor.#baseHeight = this.#baseHeight;
editor.#disableEditing = this.#disableEditing;
return editor;
}
/** @inheritdoc */
rebuild() {
if (this.div === null) {
return;
}
if (!this.canvas) {
this.#createCanvas();
this.#createObserver();
}
if (!this.isAttachedToDOM) {
// At some point this editor was removed and we're rebuilding it,
// hence we must add it to its parent.
this.parent.add(this);
this.#setCanvasDims();
}
this.#fitToContent();
}
/** @inheritdoc */
remove() {
if (this.canvas === null) {
return;
}
super.remove();
// Destroy the canvas.
this.canvas.width = this.canvas.heigth = 0;
this.canvas.remove();
this.canvas = null;
this.#observer.disconnect();
this.#observer = null;
}
/** @inheritdoc */
enableEditMode() {
if (this.#disableEditing) {
return;
}
super.enableEditMode();
this.canvas.style.cursor = "pointer";
this.div.draggable = false;
this.canvas.addEventListener("mousedown", this.#boundCanvasMousedown);
this.canvas.addEventListener("mouseup", this.#boundCanvasMouseup);
}
/** @inheritdoc */
disableEditMode() {
if (!this.isInEditMode()) {
return;
}
super.disableEditMode();
this.canvas.style.cursor = "auto";
this.div.draggable = true;
this.div.classList.remove("editing");
this.canvas.removeEventListener("mousedown", this.#boundCanvasMousedown);
this.canvas.removeEventListener("mouseup", this.#boundCanvasMouseup);
}
/** @inheritdoc */
onceAdded() {
this.div.focus();
}
/** @inheritdoc */
isEmpty() {
return this.paths.length === 0;
}
/**
* Set line styles.
*/
#setStroke() {
this.ctx.lineWidth =
(this.thickness * this.parent.scaleFactor) / this.scaleFactor;
this.ctx.lineCap = "round";
this.ctx.lineJoin = "miter";
this.ctx.miterLimit = 10;
this.ctx.strokeStyle = this.color;
}
/**
* Start to draw on the canvas.
* @param {number} x
* @param {number} y
*/
#startDrawing(x, y) {
this.currentPath.push([x, y]);
this.#setStroke();
this.ctx.beginPath();
this.ctx.moveTo(x, y);
}
/**
* Draw on the canvas.
* @param {number} x
* @param {number} y
*/
#draw(x, y) {
this.currentPath.push([x, y]);
this.ctx.lineTo(x, y);
this.ctx.stroke();
}
/**
* Stop to draw on the canvas.
* @param {number} x
* @param {number} y
*/
#stopDrawing(x, y) {
x = Math.min(Math.max(x, 0), this.canvas.width);
y = Math.min(Math.max(y, 0), this.canvas.height);
this.currentPath.push([x, y]);
// Interpolate the path entered by the user with some
// Bezier's curves in order to have a smoother path and
// to reduce the data size used to draw it in the PDF.
let bezier;
if (
this.currentPath.length !== 2 ||
this.currentPath[0][0] !== x ||
this.currentPath[0][1] !== y
) {
bezier = fitCurve(this.currentPath, 30, null);
} else {
// We have only one point finally.
const xy = [x, y];
bezier = [[xy, xy.slice(), xy.slice(), xy]];
}
const path2D = this.#buildPath2D(bezier);
this.currentPath.length = 0;
const cmd = () => {
this.paths.push(bezier);
this.bezierPath2D.push(path2D);
this.rebuild();
};
const undo = () => {
this.paths.pop();
this.bezierPath2D.pop();
if (this.paths.length === 0) {
this.remove();
} else {
this.#fitToContent();
}
};
this.parent.addCommands(cmd, undo);
}
/**
* Redraw all the paths.
*/
#redraw() {
this.#setStroke();
if (this.isEmpty()) {
this.#updateTransform();
return;
}
const { ctx, height, width } = this;
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, width, height);
this.#updateTransform();
for (const path of this.bezierPath2D) {
ctx.stroke(path);
}
}
/**
* Commit the curves we have in this editor.
* @returns {undefined}
*/
commit() {
if (this.#disableEditing) {
return;
}
this.disableEditMode();
this.#disableEditing = true;
this.div.classList.add("disabled");
this.#fitToContent();
}
/** @inheritdoc */
focusin(/* event */) {
super.focusin();
this.enableEditMode();
}
/**
* onmousedown callback for the canvas we're drawing on.
* @param {MouseEvent} event
* @returns {undefined}
*/
canvasMousedown(event) {
if (!this.isInEditMode() || this.#disableEditing) {
return;
}
event.stopPropagation();
this.canvas.addEventListener("mouseleave", this.#boundCanvasMouseleave);
this.canvas.addEventListener("mousemove", this.#boundCanvasMousemove);
this.#startDrawing(event.offsetX, event.offsetY);
}
/**
* onmousemove callback for the canvas we're drawing on.
* @param {MouseEvent} event
* @returns {undefined}
*/
canvasMousemove(event) {
event.stopPropagation();
this.#draw(event.offsetX, event.offsetY);
}
/**
* onmouseup callback for the canvas we're drawing on.
* @param {MouseEvent} event
* @returns {undefined}
*/
canvasMouseup(event) {
if (this.isInEditMode() && this.currentPath.length !== 0) {
event.stopPropagation();
this.#endDrawing(event);
}
}
/**
* onmouseleave callback for the canvas we're drawing on.
* @param {MouseEvent} event
* @returns {undefined}
*/
canvasMouseleave(event) {
this.#endDrawing(event);
}
/**
* End the drawing.
* @param {MouseEvent} event
*/
#endDrawing(event) {
this.#stopDrawing(event.offsetX, event.offsetY);
this.canvas.removeEventListener("mouseleave", this.#boundCanvasMouseleave);
this.canvas.removeEventListener("mousemove", this.#boundCanvasMousemove);
}
/**
* Create the canvas element.
*/
#createCanvas() {
this.canvas = document.createElement("canvas");
this.canvas.className = "inkEditorCanvas";
this.div.append(this.canvas);
this.ctx = this.canvas.getContext("2d");
}
/**
* Create the resize observer.
*/
#createObserver() {
this.#observer = new ResizeObserver(entries => {
const rect = entries[0].contentRect;
if (rect.width && rect.height) {
this.setDimensions(rect.width, rect.height);
}
});
this.#observer.observe(this.div);
}
/** @inheritdoc */
render() {
if (this.div) {
return this.div;
}
super.render();
this.#createCanvas();
this.div.classList.add("editing");
if (this.width) {
// This editor was created in using copy (ctrl+c).
this.setAt(this.x + this.width, this.y + this.height);
this.setDims(this.width, this.height);
this.#setCanvasDims();
this.#redraw();
this.div.classList.add("disabled");
}
this.#createObserver();
return this.div;
}
#setCanvasDims() {
this.canvas.width = this.width;
this.canvas.height = this.height;
this.#updateTransform();
}
/**
* When the dimensions of the div change the inner canvas must
* renew its dimensions, hence it must redraw its own contents.
* @param {number} width - the new width of the div
* @param {number} height - the new height of the div
* @returns
*/
setDimensions(width, height) {
if (this.width === width && this.height === height) {
return;
}
this.canvas.style.visibility = "hidden";
if (this.#aspectRatio) {
height = Math.ceil(width / this.#aspectRatio);
this.div.style.height = `${height}px`;
}
this.width = width;
this.height = height;
if (this.#disableEditing) {
const padding = this.#getPadding();
const scaleFactorW = (width - padding) / this.#baseWidth;
const scaleFactorH = (height - padding) / this.#baseHeight;
this.scaleFactor = Math.min(scaleFactorW, scaleFactorH);
}
this.#setCanvasDims();
this.#redraw();
this.canvas.style.visibility = "visible";
}
/**
* Update the canvas transform.
*/
#updateTransform() {
const padding = this.#getPadding() / 2;
this.ctx.setTransform(
this.scaleFactor,
0,
0,
this.scaleFactor,
this.translationX * this.scaleFactor + padding,
this.translationY * this.scaleFactor + padding
);
}
/**
* Convert the output of fitCurve in some Path2D.
* @param {Arra<Array<number>} bezier
* @returns {Path2D}
*/
#buildPath2D(bezier) {
const path2D = new Path2D();
for (let i = 0, ii = bezier.length; i < ii; i++) {
const [first, control1, control2, second] = bezier[i];
if (i === 0) {
path2D.moveTo(...first);
}
path2D.bezierCurveTo(
control1[0],
control1[1],
control2[0],
control2[1],
second[0],
second[1]
);
}
return path2D;
}
/**
* Transform and serialize the paths.
* @param {number} s - scale factor
* @param {number} tx - abscissa of the translation
* @param {number} ty - ordinate of the translation
* @param {number} h - height of the bounding box
*/
#serializePaths(s, tx, ty, h) {
const NUMBER_OF_POINTS_ON_BEZIER_CURVE = 4;
const paths = [];
const padding = this.thickness / 2;
let buffer, points;
for (const bezier of this.paths) {
buffer = [];
points = [];
for (let i = 0, ii = bezier.length; i < ii; i++) {
const [first, control1, control2, second] = bezier[i];
const p10 = s * (first[0] + tx) + padding;
const p11 = h - s * (first[1] + ty) - padding;
const p20 = s * (control1[0] + tx) + padding;
const p21 = h - s * (control1[1] + ty) - padding;
const p30 = s * (control2[0] + tx) + padding;
const p31 = h - s * (control2[1] + ty) - padding;
const p40 = s * (second[0] + tx) + padding;
const p41 = h - s * (second[1] + ty) - padding;
if (i === 0) {
buffer.push(p10, p11);
points.push(p10, p11);
}
buffer.push(p20, p21, p30, p31, p40, p41);
this.#extractPointsOnBezier(
p10,
p11,
p20,
p21,
p30,
p31,
p40,
p41,
NUMBER_OF_POINTS_ON_BEZIER_CURVE,
points
);
}
paths.push({ bezier: buffer, points });
}
return paths;
}
/**
* Extract n-1 points from the cubic Bezier curve.
* @param {number} p10
* @param {number} p11
* @param {number} p20
* @param {number} p21
* @param {number} p30
* @param {number} p31
* @param {number} p40
* @param {number} p41
* @param {number} n
* @param {Array<number>} points
* @returns {undefined}
*/
#extractPointsOnBezier(p10, p11, p20, p21, p30, p31, p40, p41, n, points) {
// If we can save few points thanks to the flatness we must do it.
if (this.#isAlmostFlat(p10, p11, p20, p21, p30, p31, p40, p41)) {
points.push(p40, p41);
return;
}
// Apply the de Casteljau's algorithm in order to get n points belonging
// to the Bezier's curve:
// https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm
// The first point is the last point of the previous Bezier curve
// so no need to push the first point.
for (let i = 1; i < n - 1; i++) {
const t = i / n;
const mt = 1 - t;
let q10 = t * p10 + mt * p20;
let q11 = t * p11 + mt * p21;
let q20 = t * p20 + mt * p30;
let q21 = t * p21 + mt * p31;
const q30 = t * p30 + mt * p40;
const q31 = t * p31 + mt * p41;
q10 = t * q10 + mt * q20;
q11 = t * q11 + mt * q21;
q20 = t * q20 + mt * q30;
q21 = t * q21 + mt * q31;
q10 = t * q10 + mt * q20;
q11 = t * q11 + mt * q21;
points.push(q10, q11);
}
points.push(p40, p41);
}
/**
* Check if a cubic Bezier curve is almost flat.
* @param {number} p10
* @param {number} p11
* @param {number} p20
* @param {number} p21
* @param {number} p30
* @param {number} p31
* @param {number} p40
* @param {number} p41
* @returns {boolean}
*/
#isAlmostFlat(p10, p11, p20, p21, p30, p31, p40, p41) {
// For reference:
// https://jeremykun.com/tag/bezier-curves/
const tol = 10;
const ax = (3 * p20 - 2 * p10 - p40) ** 2;
const ay = (3 * p21 - 2 * p11 - p41) ** 2;
const bx = (3 * p30 - p10 - 2 * p40) ** 2;
const by = (3 * p31 - p11 - 2 * p41) ** 2;
return Math.max(ax, bx) + Math.max(ay, by) <= tol;
}
/**
* Get the bounding box containing all the paths.
* @returns {Array<number>}
*/
#getBbox() {
let xMin = Infinity;
let xMax = -Infinity;
let yMin = Infinity;
let yMax = -Infinity;
for (const path of this.paths) {
for (const [first, control1, control2, second] of path) {
const bbox = Util.bezierBoundingBox(
...first,
...control1,
...control2,
...second
);
xMin = Math.min(xMin, bbox[0]);
yMin = Math.min(yMin, bbox[1]);
xMax = Math.max(xMax, bbox[2]);
yMax = Math.max(yMax, bbox[3]);
}
}
return [xMin, yMin, xMax, yMax];
}
/**
* The bounding box is computed with null thickness, so we must take
* it into account for the display.
* It corresponds to the total padding, hence it should be divided by 2
* in order to have left/right paddings.
* @returns {number}
*/
#getPadding() {
return Math.ceil(this.thickness * this.parent.scaleFactor);
}
/**
* Set the div position and dimensions in order to fit to
* the bounding box of the contents.
* @returns {undefined}
*/
#fitToContent() {
if (this.isEmpty()) {
return;
}
if (!this.#disableEditing) {
this.#redraw();
return;
}
const bbox = this.#getBbox();
const padding = this.#getPadding();
this.#baseWidth = bbox[2] - bbox[0];
this.#baseHeight = bbox[3] - bbox[1];
const width = Math.ceil(padding + this.#baseWidth * this.scaleFactor);
const height = Math.ceil(padding + this.#baseHeight * this.scaleFactor);
this.width = width;
this.height = height;
this.#aspectRatio = width / height;
const prevTranslationX = this.translationX;
const prevTranslationY = this.translationY;
this.translationX = -bbox[0];
this.translationY = -bbox[1];
this.#setCanvasDims();
this.#redraw();
this.setDims(width, height);
this.translate(
prevTranslationX - this.translationX,
prevTranslationY - this.translationY
);
}
/** @inheritdoc */
serialize() {
const rect = this.div.getBoundingClientRect();
const [x1, y1] = Util.applyTransform(
[this.x, this.y + rect.height],
this.parent.inverseViewportTransform
);
const [x2, y2] = Util.applyTransform(
[this.x + rect.width, this.y],
this.parent.inverseViewportTransform
);
return {
annotationType: AnnotationEditorType.INK,
color: [0, 0, 0],
thickness: this.thickness,
paths: this.#serializePaths(
this.scaleFactor / this.parent.scaleFactor,
this.translationX,
this.translationY,
y2 - y1
),
pageIndex: this.parent.pageIndex,
rect: [x1, y1, x2, y2],
};
}
}
export { InkEditor };