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/* Copyright 2022 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @typedef {import("./editor.js").AnnotationEditor} AnnotationEditor */
// eslint-disable-next-line max-len
/** @typedef {import("./annotation_editor_layer.js").AnnotationEditorLayer} AnnotationEditorLayer */
import {
AnnotationEditorPrefix,
AnnotationEditorType,
shadow,
Util,
} from "../../shared/util.js";
import { getColorValues, getRGB } from "../display_utils.js";
function bindEvents(obj, element, names) {
for (const name of names) {
element.addEventListener(name, obj[name].bind(obj));
}
}
/**
* Class to create some unique ids for the different editors.
*/
class IdManager {
#id = 0;
/**
* Get a unique id.
* @returns {string}
*/
getId() {
return `${AnnotationEditorPrefix}${this.#id++}`;
}
}
/**
* Class to handle undo/redo.
* Commands are just saved in a buffer.
* If we hit some memory issues we could likely use a circular buffer.
* It has to be used as a singleton.
*/
class CommandManager {
#commands = [];
#maxSize = 100;
// When the position is NaN, it means the buffer is empty.
#position = NaN;
#start = 0;
/**
* Add a new couple of commands to be used in case of redo/undo.
* @param {function} cmd
* @param {function} undo
* @param {boolean} mustExec
* @param {number} type
* @param {boolean} overwriteIfSameType
* @param {boolean} keepUndo
*/
add({
cmd,
undo,
mustExec,
type = NaN,
overwriteIfSameType = false,
keepUndo = false,
}) {
const save = { cmd, undo, type };
if (
overwriteIfSameType &&
!isNaN(this.#position) &&
this.#commands[this.#position].type === type
) {
// For example when we change a color we don't want to
// be able to undo all the steps, hence we only want to
// keep the last undoable action in this sequence of actions.
if (keepUndo) {
save.undo = this.#commands[this.#position].undo;
}
this.#commands[this.#position] = save;
if (mustExec) {
cmd();
}
return;
}
const next = (this.#position + 1) % this.#maxSize;
if (next !== this.#start) {
if (this.#start < next) {
this.#commands = this.#commands.slice(this.#start, next);
} else {
this.#commands = this.#commands
.slice(this.#start)
.concat(this.#commands.slice(0, next));
}
this.#start = 0;
this.#position = this.#commands.length - 1;
}
this.#setCommands(save);
if (mustExec) {
cmd();
}
}
/**
* Undo the last command.
*/
undo() {
if (isNaN(this.#position)) {
// Nothing to undo.
return;
}
this.#commands[this.#position].undo();
if (this.#position === this.#start) {
this.#position = NaN;
} else {
this.#position = (this.#maxSize + this.#position - 1) % this.#maxSize;
}
}
/**
* Redo the last command.
*/
redo() {
if (isNaN(this.#position)) {
if (this.#start < this.#commands.length) {
this.#commands[this.#start].cmd();
this.#position = this.#start;
}
return;
}
const next = (this.#position + 1) % this.#maxSize;
if (next !== this.#start && next < this.#commands.length) {
this.#commands[next].cmd();
this.#position = next;
}
}
/**
* Check if there is something to undo.
* @returns {boolean}
*/
hasSomethingToUndo() {
return !isNaN(this.#position);
}
/**
* Check if there is something to redo.
* @returns {boolean}
*/
hasSomethingToRedo() {
if (isNaN(this.#position) && this.#start < this.#commands.length) {
return true;
}
const next = (this.#position + 1) % this.#maxSize;
return next !== this.#start && next < this.#commands.length;
}
#setCommands(cmds) {
if (this.#commands.length < this.#maxSize) {
this.#commands.push(cmds);
this.#position = isNaN(this.#position) ? 0 : this.#position + 1;
return;
}
if (isNaN(this.#position)) {
this.#position = this.#start;
} else {
this.#position = (this.#position + 1) % this.#maxSize;
if (this.#position === this.#start) {
this.#start = (this.#start + 1) % this.#maxSize;
}
}
this.#commands[this.#position] = cmds;
}
destroy() {
this.#commands = null;
}
}
/**
* Class to handle the different keyboards shortcuts we can have on mac or
* non-mac OSes.
*/
class KeyboardManager {
/**
* Create a new keyboard manager class.
* @param {Array<Array>} callbacks - an array containing an array of shortcuts
* and a callback to call.
* A shortcut is a string like `ctrl+c` or `mac+ctrl+c` for mac OS.
*/
constructor(callbacks) {
this.buffer = [];
this.callbacks = new Map();
this.allKeys = new Set();
const isMac = KeyboardManager.platform.isMac;
for (const [keys, callback] of callbacks) {
for (const key of keys) {
const isMacKey = key.startsWith("mac+");
if (isMac && isMacKey) {
this.callbacks.set(key.slice(4), callback);
this.allKeys.add(key.split("+").at(-1));
} else if (!isMac && !isMacKey) {
this.callbacks.set(key, callback);
this.allKeys.add(key.split("+").at(-1));
}
}
}
}
static get platform() {
const platform = typeof navigator !== "undefined" ? navigator.platform : "";
return shadow(this, "platform", {
isWin: platform.includes("Win"),
isMac: platform.includes("Mac"),
});
}
/**
* Serialize an event into a string in order to match a
* potential key for a callback.
* @param {KeyboardEvent} event
* @returns {string}
*/
#serialize(event) {
if (event.altKey) {
this.buffer.push("alt");
}
if (event.ctrlKey) {
this.buffer.push("ctrl");
}
if (event.metaKey) {
this.buffer.push("meta");
}
if (event.shiftKey) {
this.buffer.push("shift");
}
this.buffer.push(event.key);
const str = this.buffer.join("+");
this.buffer.length = 0;
return str;
}
/**
* Execute a callback, if any, for a given keyboard event.
* The page is used as `this` in the callback.
* @param {AnnotationEditorLayer} page.
* @param {KeyboardEvent} event
* @returns
*/
exec(page, event) {
if (!this.allKeys.has(event.key)) {
return;
}
const callback = this.callbacks.get(this.#serialize(event));
if (!callback) {
return;
}
callback.bind(page)();
event.preventDefault();
}
}
/**
* Basic clipboard to copy/paste some editors.
* It has to be used as a singleton.
*/
class ClipboardManager {
constructor() {
this.element = null;
}
/**
* Copy an element.
* @param {AnnotationEditor} element
*/
copy(element) {
this.element = element.copy();
}
/**
* Create a new element.
* @returns {AnnotationEditor|null}
*/
paste() {
return this.element?.copy() || null;
}
/**
* Check if the clipboard is empty.
* @returns {boolean}
*/
isEmpty() {
return this.element === null;
}
destroy() {
this.element = null;
}
}
class ColorManager {
static _colorsMapping = new Map([
["CanvasText", [0, 0, 0]],
["Canvas", [255, 255, 255]],
]);
get _colors() {
if (
typeof PDFJSDev !== "undefined" &&
PDFJSDev.test("LIB") &&
typeof document === "undefined"
) {
return shadow(this, "_colors", ColorManager._colorsMapping);
}
const colors = new Map([
["CanvasText", null],
["Canvas", null],
]);
getColorValues(colors);
return shadow(this, "_colors", colors);
}
/**
* In High Contrast Mode, the color on the screen is not always the
* real color used in the pdf.
* For example in some cases white can appear to be black but when saving
* we want to have white.
* @param {string} color
* @returns {Array<number>}
*/
convert(color) {
const rgb = getRGB(color);
if (!window.matchMedia("(forced-colors: active)").matches) {
return rgb;
}
for (const [name, RGB] of this._colors) {
if (RGB.every((x, i) => x === rgb[i])) {
return ColorManager._colorsMapping.get(name);
}
}
return rgb;
}
/**
* An input element must have its color value as a hex string
* and not as color name.
* So this function converts a name into an hex string.
* @param {string} name
* @returns {string}
*/
getHexCode(name) {
const rgb = this._colors.get(name);
if (!rgb) {
return name;
}
return Util.makeHexColor(...rgb);
}
}
/**
* A pdf has several pages and each of them when it will rendered
* will have an AnnotationEditorLayer which will contain the some
* new Annotations associated to an editor in order to modify them.
*
* This class is used to manage all the different layers, editors and
* some action like copy/paste, undo/redo, ...
*/
class AnnotationEditorUIManager {
#activeEditor = null;
#allEditors = new Map();
#allLayers = new Map();
#allowClick = true;
#clipboardManager = new ClipboardManager();
#commandManager = new CommandManager();
#editorTypes = null;
#eventBus = null;
#idManager = new IdManager();
#isAllSelected = false;
#isEnabled = false;
#mode = AnnotationEditorType.NONE;
#previousActiveEditor = null;
#boundOnEditingAction = this.onEditingAction.bind(this);
#previousStates = {
isEditing: false,
isEmpty: true,
hasEmptyClipboard: true,
hasSomethingToUndo: false,
hasSomethingToRedo: false,
hasSelectedEditor: false,
};
constructor(eventBus) {
this.#eventBus = eventBus;
this.#eventBus._on("editingaction", this.#boundOnEditingAction);
}
destroy() {
this.#eventBus._off("editingaction", this.#boundOnEditingAction);
for (const layer of this.#allLayers.values()) {
layer.destroy();
}
this.#allLayers.clear();
this.#allEditors.clear();
this.#activeEditor = null;
this.#clipboardManager.destroy();
this.#commandManager.destroy();
}
/**
* Execute an action for a given name.
* For example, the user can click on the "Undo" entry in the context menu
* and it'll trigger the undo action.
* @param {Object} details
*/
onEditingAction(details) {
if (
["undo", "redo", "cut", "copy", "paste", "delete", "selectAll"].includes(
details.name
)
) {
this[details.name]();
}
}
/**
* Update the different possible states of this manager, e.g. is the clipboard
* empty or is there something to undo, ...
* @param {Object} details
*/
#dispatchUpdateStates(details) {
const hasChanged = Object.entries(details).some(
([key, value]) => this.#previousStates[key] !== value
);
if (hasChanged) {
this.#eventBus.dispatch("annotationeditorstateschanged", {
source: this,
details: Object.assign(this.#previousStates, details),
});
}
}
#dispatchUpdateUI(details) {
this.#eventBus.dispatch("annotationeditorparamschanged", {
source: this,
details,
});
}
/**
* Set the editing state.
* It can be useful to temporarily disable it when the user is editing a
* FreeText annotation.
* @param {boolean} isEditing
*/
setEditingState(isEditing) {
if (isEditing) {
this.#dispatchUpdateStates({
isEditing: this.#mode !== AnnotationEditorType.NONE,
isEmpty: this.#isEmpty(),
hasSomethingToUndo: this.#commandManager.hasSomethingToUndo(),
hasSomethingToRedo: this.#commandManager.hasSomethingToRedo(),
hasSelectedEditor: false,
hasEmptyClipboard: this.#clipboardManager.isEmpty(),
});
} else {
this.#dispatchUpdateStates({
isEditing: false,
});
}
}
registerEditorTypes(types) {
this.#editorTypes = types;
for (const editorType of this.#editorTypes) {
this.#dispatchUpdateUI(editorType.defaultPropertiesToUpdate);
}
}
/**
* Get an id.
* @returns {string}
*/
getId() {
return this.#idManager.getId();
}
/**
* Add a new layer for a page which will contains the editors.
* @param {AnnotationEditorLayer} layer
*/
addLayer(layer) {
this.#allLayers.set(layer.pageIndex, layer);
if (this.#isEnabled) {
layer.enable();
} else {
layer.disable();
}
}
/**
* Remove a layer.
* @param {AnnotationEditorLayer} layer
*/
removeLayer(layer) {
this.#allLayers.delete(layer.pageIndex);
}
/**
* Change the editor mode (None, FreeText, Ink, ...)
* @param {number} mode
*/
updateMode(mode) {
this.#mode = mode;
if (mode === AnnotationEditorType.NONE) {
this.setEditingState(false);
this.#disableAll();
} else {
this.setEditingState(true);
this.#enableAll();
for (const layer of this.#allLayers.values()) {
layer.updateMode(mode);
}
}
}
/**
* Update the toolbar if it's required to reflect the tool currently used.
* @param {number} mode
* @returns {undefined}
*/
updateToolbar(mode) {
if (mode === this.#mode) {
return;
}
this.#eventBus.dispatch("switchannotationeditormode", {
source: this,
mode,
});
}
/**
* Update a parameter in the current editor or globally.
* @param {number} type
* @param {*} value
*/
updateParams(type, value) {
(this.#activeEditor || this.#previousActiveEditor)?.updateParams(
type,
value
);
for (const editorType of this.#editorTypes) {
editorType.updateDefaultParams(type, value);
}
}
/**
* Enable all the layers.
*/
#enableAll() {
if (!this.#isEnabled) {
this.#isEnabled = true;
for (const layer of this.#allLayers.values()) {
layer.enable();
}
}
}
/**
* Disable all the layers.
*/
#disableAll() {
if (this.#isEnabled) {
this.#isEnabled = false;
for (const layer of this.#allLayers.values()) {
layer.disable();
}
}
}
/**
* Get all the editors belonging to a give page.
* @param {number} pageIndex
* @returns {Array<AnnotationEditor>}
*/
getEditors(pageIndex) {
const editors = [];
for (const editor of this.#allEditors.values()) {
if (editor.pageIndex === pageIndex) {
editors.push(editor);
}
}
return editors;
}
/**
* Get an editor with the given id.
* @param {string} id
* @returns {AnnotationEditor}
*/
getEditor(id) {
return this.#allEditors.get(id);
}
/**
* Add a new editor.
* @param {AnnotationEditor} editor
*/
addEditor(editor) {
this.#allEditors.set(editor.id, editor);
}
/**
* Remove an editor.
* @param {AnnotationEditor} editor
*/
removeEditor(editor) {
this.#allEditors.delete(editor.id);
}
/**
* Add an editor to the layer it belongs to or add it to the global map.
* @param {AnnotationEditor} editor
*/
#addEditorToLayer(editor) {
const layer = this.#allLayers.get(editor.pageIndex);
if (layer) {
layer.addOrRebuild(editor);
} else {
this.addEditor(editor);
}
}
/**
* Set the given editor as the active one.
* @param {AnnotationEditor} editor
*/
setActiveEditor(editor) {
if (this.#activeEditor === editor) {
return;
}
this.#previousActiveEditor = this.#activeEditor;
this.#activeEditor = editor;
if (editor) {
this.#dispatchUpdateUI(editor.propertiesToUpdate);
this.#dispatchUpdateStates({ hasSelectedEditor: true });
} else {
this.#dispatchUpdateStates({ hasSelectedEditor: false });
if (this.#previousActiveEditor) {
this.#dispatchUpdateUI(this.#previousActiveEditor.propertiesToUpdate);
} else {
for (const editorType of this.#editorTypes) {
this.#dispatchUpdateUI(editorType.defaultPropertiesToUpdate);
}
}
}
}
/**
* Undo the last command.
*/
undo() {
this.#commandManager.undo();
this.#dispatchUpdateStates({
hasSomethingToUndo: this.#commandManager.hasSomethingToUndo(),
hasSomethingToRedo: true,
isEmpty: this.#isEmpty(),
});
}
/**
* Redo the last undoed command.
*/
redo() {
this.#commandManager.redo();
this.#dispatchUpdateStates({
hasSomethingToUndo: true,
hasSomethingToRedo: this.#commandManager.hasSomethingToRedo(),
isEmpty: this.#isEmpty(),
});
}
/**
* Add a command to execute (cmd) and another one to undo it.
* @param {Object} params
*/
addCommands(params) {
this.#commandManager.add(params);
this.#dispatchUpdateStates({
hasSomethingToUndo: true,
hasSomethingToRedo: false,
isEmpty: this.#isEmpty(),
});
}
#isEmpty() {
if (this.#allEditors.size === 0) {
return true;
}
if (this.#allEditors.size === 1) {
for (const editor of this.#allEditors.values()) {
return editor.isEmpty();
}
}
return false;
}
/**
* When set to true a click on the current layer will trigger
* an editor creation.
* @return {boolean}
*/
get allowClick() {
return this.#allowClick;
}
/**
* @param {boolean} allow
*/
set allowClick(allow) {
this.#allowClick = allow;
}
/**
* Unselect the current editor.
*/
unselect() {
if (this.#activeEditor) {
this.#activeEditor.parent.setActiveEditor(null);
}
this.#allowClick = true;
}
/**
* Delete the current editor or all.
*/
delete() {
let cmd, undo;
if (this.#isAllSelected) {
const editors = Array.from(this.#allEditors.values());
cmd = () => {
for (const editor of editors) {
if (!editor.isEmpty()) {
editor.remove();
}
}
};
undo = () => {
for (const editor of editors) {
this.#addEditorToLayer(editor);
}
};
this.addCommands({ cmd, undo, mustExec: true });
} else {
if (!this.#activeEditor) {
return;
}
const editor = this.#activeEditor;
cmd = () => {
editor.remove();
};
undo = () => {
this.#addEditorToLayer(editor);
};
}
this.addCommands({ cmd, undo, mustExec: true });
}
/**
* Copy the selected editor.
*/
copy() {
if (this.#activeEditor) {
this.#clipboardManager.copy(this.#activeEditor);
this.#dispatchUpdateStates({ hasEmptyClipboard: false });
}
}
/**
* Cut the selected editor.
*/
cut() {
if (this.#activeEditor) {
this.#clipboardManager.copy(this.#activeEditor);
const editor = this.#activeEditor;
const cmd = () => {
editor.remove();
};
const undo = () => {
this.#addEditorToLayer(editor);
};
this.addCommands({ cmd, undo, mustExec: true });
}
}
/**
* Paste a previously copied editor.
* @returns {undefined}
*/
paste() {
const editor = this.#clipboardManager.paste();
if (!editor) {
return;
}
// TODO: paste in the current visible layer.
const cmd = () => {
this.#addEditorToLayer(editor);
};
const undo = () => {
editor.remove();
};
this.addCommands({ cmd, undo, mustExec: true });
}
/**
* Select all the editors.
*/
selectAll() {
this.#isAllSelected = true;
for (const editor of this.#allEditors.values()) {
editor.select();
}
this.#dispatchUpdateStates({ hasSelectedEditor: true });
}
/**
* Unselect all the editors.
*/
unselectAll() {
this.#isAllSelected = false;
for (const editor of this.#allEditors.values()) {
editor.unselect();
}
this.#dispatchUpdateStates({ hasSelectedEditor: this.hasActive() });
}
/**
* Is the current editor the one passed as argument?
* @param {AnnotationEditor} editor
* @returns
*/
isActive(editor) {
return this.#activeEditor === editor;
}
/**
* Get the current active editor.
* @returns {AnnotationEditor|null}
*/
getActive() {
return this.#activeEditor;
}
/**
* Check if there is an active editor.
* @returns {boolean}
*/
hasActive() {
return this.#activeEditor !== null;
}
/**
* Get the current editor mode.
* @returns {number}
*/
getMode() {
return this.#mode;
}
}
export { AnnotationEditorUIManager, bindEvents, ColorManager, KeyboardManager };