pdf.js/src/canvas.js

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2011-10-25 08:55:23 +09:00
// <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here.
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'use strict';
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var CanvasExtraState = (function canvasExtraState() {
function constructor(old) {
// Are soft masks and alpha values shapes or opacities?
this.alphaIsShape = false;
this.fontSize = 0;
this.textMatrix = IDENTITY_MATRIX;
this.leading = 0;
// Current point (in user coordinates)
this.x = 0;
this.y = 0;
// Start of text line (in text coordinates)
this.lineX = 0;
this.lineY = 0;
// Character and word spacing
this.charSpacing = 0;
this.wordSpacing = 0;
this.textHScale = 1;
// Color spaces
this.fillColorSpaceObj = null;
this.strokeColorSpaceObj = null;
this.fillColorObj = null;
this.strokeColorObj = null;
// Default fore and background colors
this.fillColor = '#000000';
this.strokeColor = '#000000';
this.old = old;
}
constructor.prototype = {
clone: function canvasextra_clone() {
return Object.create(this);
},
setCurrentPoint: function canvasextra_setCurrentPoint(x, y) {
this.x = x;
this.y = y;
}
};
return constructor;
})();
function ScratchCanvas(width, height) {
var canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
var CanvasGraphics = (function canvasGraphics() {
// Defines the time the executeIRQueue is going to be executing
// before it stops and shedules a continue of execution.
var kExecutionTime = 50;
// Number of IR commands to execute before checking
// if we execute longer then `kExecutionTime`.
var kExecutionTimeCheck = 500;
function constructor(canvasCtx, objs) {
this.ctx = canvasCtx;
this.current = new CanvasExtraState();
this.stateStack = [];
this.pendingClip = null;
this.res = null;
this.xobjs = null;
this.ScratchCanvas = ScratchCanvas;
this.objs = objs;
}
var LINE_CAP_STYLES = ['butt', 'round', 'square'];
var LINE_JOIN_STYLES = ['miter', 'round', 'bevel'];
var NORMAL_CLIP = {};
var EO_CLIP = {};
constructor.prototype = {
beginDrawing: function canvasGraphicsBeginDrawing(mediaBox) {
var cw = this.ctx.canvas.width, ch = this.ctx.canvas.height;
this.ctx.save();
switch (mediaBox.rotate) {
case 0:
this.ctx.transform(1, 0, 0, -1, 0, ch);
break;
case 90:
this.ctx.transform(0, 1, 1, 0, 0, 0);
break;
case 180:
this.ctx.transform(-1, 0, 0, 1, cw, 0);
break;
case 270:
this.ctx.transform(0, -1, -1, 0, cw, ch);
break;
}
this.ctx.scale(cw / mediaBox.width, ch / mediaBox.height);
},
executeIRQueue: function canvasGraphicsExecuteIRQueue(codeIR,
executionStartIdx, continueCallback) {
var argsArray = codeIR.argsArray;
var fnArray = codeIR.fnArray;
var i = executionStartIdx || 0;
var argsArrayLen = argsArray.length;
var executionEndIdx;
var startTime = Date.now();
var objs = this.objs;
do {
executionEndIdx = Math.min(argsArrayLen, i + kExecutionTimeCheck);
for (i; i < executionEndIdx; i++) {
if (fnArray[i] !== 'dependency') {
this[fnArray[i]].apply(this, argsArray[i]);
} else {
var deps = argsArray[i];
for (var n = 0; n < deps.length; n++) {
var depObjId = deps[n];
// If the promise isn't resolved yet, add the continueCallback
// to the promise and bail out.
if (!objs.isResolved(depObjId)) {
objs.get(depObjId, continueCallback);
return i;
}
}
}
}
// If the entire IRQueue was executed, stop as were done.
if (i == argsArrayLen) {
return i;
}
// If the execution took longer then a certain amount of time, shedule
// to continue exeution after a short delay.
// However, this is only possible if a 'continueCallback' is passed in.
if (continueCallback && (Date.now() - startTime) > kExecutionTime) {
setTimeout(continueCallback, 0);
return i;
}
// If the IRQueue isn't executed completly yet OR the execution time
// was short enough, do another execution round.
} while (true);
},
endDrawing: function canvasGraphicsEndDrawing() {
this.ctx.restore();
},
// Graphics state
setLineWidth: function canvasGraphicsSetLineWidth(width) {
this.ctx.lineWidth = width;
},
setLineCap: function canvasGraphicsSetLineCap(style) {
this.ctx.lineCap = LINE_CAP_STYLES[style];
},
setLineJoin: function canvasGraphicsSetLineJoin(style) {
this.ctx.lineJoin = LINE_JOIN_STYLES[style];
},
setMiterLimit: function canvasGraphicsSetMiterLimit(limit) {
this.ctx.miterLimit = limit;
},
setDash: function canvasGraphicsSetDash(dashArray, dashPhase) {
this.ctx.mozDash = dashArray;
this.ctx.mozDashOffset = dashPhase;
},
setRenderingIntent: function canvasGraphicsSetRenderingIntent(intent) {
TODO('set rendering intent: ' + intent);
},
setFlatness: function canvasGraphicsSetFlatness(flatness) {
TODO('set flatness: ' + flatness);
},
setGState: function canvasGraphicsSetGState(states) {
for (var i = 0; i < states.length; i++) {
var state = states[i];
var key = state[0];
var value = state[1];
switch (key) {
case 'LW':
this.setLineWidth(value);
break;
case 'LC':
this.setLineCap(value);
break;
case 'LJ':
this.setLineJoin(value);
break;
case 'ML':
this.setMiterLimit(value);
break;
case 'D':
this.setDash(value[0], value[1]);
break;
case 'RI':
this.setRenderingIntent(value);
break;
case 'FL':
this.setFlatness(value);
break;
case 'Font':
this.setFont(state[1], state[2]);
break;
}
}
},
save: function canvasGraphicsSave() {
this.ctx.save();
var old = this.current;
this.stateStack.push(old);
this.current = old.clone();
},
restore: function canvasGraphicsRestore() {
var prev = this.stateStack.pop();
if (prev) {
this.current = prev;
this.ctx.restore();
}
},
transform: function canvasGraphicsTransform(a, b, c, d, e, f) {
this.ctx.transform(a, b, c, d, e, f);
},
// Path
moveTo: function canvasGraphicsMoveTo(x, y) {
this.ctx.moveTo(x, y);
this.current.setCurrentPoint(x, y);
},
lineTo: function canvasGraphicsLineTo(x, y) {
this.ctx.lineTo(x, y);
this.current.setCurrentPoint(x, y);
},
curveTo: function canvasGraphicsCurveTo(x1, y1, x2, y2, x3, y3) {
this.ctx.bezierCurveTo(x1, y1, x2, y2, x3, y3);
this.current.setCurrentPoint(x3, y3);
},
curveTo2: function canvasGraphicsCurveTo2(x2, y2, x3, y3) {
var current = this.current;
this.ctx.bezierCurveTo(current.x, current.y, x2, y2, x3, y3);
current.setCurrentPoint(x3, y3);
},
curveTo3: function canvasGraphicsCurveTo3(x1, y1, x3, y3) {
this.curveTo(x1, y1, x3, y3, x3, y3);
this.current.setCurrentPoint(x3, y3);
},
closePath: function canvasGraphicsClosePath() {
this.ctx.closePath();
},
rectangle: function canvasGraphicsRectangle(x, y, width, height) {
this.ctx.rect(x, y, width, height);
},
stroke: function canvasGraphicsStroke() {
var ctx = this.ctx;
var strokeColor = this.current.strokeColor;
if (strokeColor && strokeColor.hasOwnProperty('type') &&
strokeColor.type === 'Pattern') {
// for patterns, we transform to pattern space, calculate
// the pattern, call stroke, and restore to user space
ctx.save();
ctx.strokeStyle = strokeColor.getPattern(ctx);
ctx.stroke();
ctx.restore();
} else {
ctx.stroke();
}
this.consumePath();
},
closeStroke: function canvasGraphicsCloseStroke() {
this.closePath();
this.stroke();
},
fill: function canvasGraphicsFill() {
var ctx = this.ctx;
var fillColor = this.current.fillColor;
if (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') {
ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx);
ctx.fill();
ctx.restore();
} else {
ctx.fill();
}
this.consumePath();
},
eoFill: function canvasGraphicsEoFill() {
var savedFillRule = this.setEOFillRule();
this.fill();
this.restoreFillRule(savedFillRule);
},
fillStroke: function canvasGraphicsFillStroke() {
var ctx = this.ctx;
var fillColor = this.current.fillColor;
if (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') {
ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx);
ctx.fill();
ctx.restore();
} else {
ctx.fill();
}
var strokeColor = this.current.strokeColor;
if (strokeColor && strokeColor.hasOwnProperty('type') &&
strokeColor.type === 'Pattern') {
ctx.save();
ctx.strokeStyle = strokeColor.getPattern(ctx);
ctx.stroke();
ctx.restore();
} else {
ctx.stroke();
}
this.consumePath();
},
eoFillStroke: function canvasGraphicsEoFillStroke() {
var savedFillRule = this.setEOFillRule();
this.fillStroke();
this.restoreFillRule(savedFillRule);
},
closeFillStroke: function canvasGraphicsCloseFillStroke() {
return this.fillStroke();
},
closeEOFillStroke: function canvasGraphicsCloseEOFillStroke() {
var savedFillRule = this.setEOFillRule();
this.fillStroke();
this.restoreFillRule(savedFillRule);
},
endPath: function canvasGraphicsEndPath() {
this.consumePath();
},
// Clipping
clip: function canvasGraphicsClip() {
this.pendingClip = NORMAL_CLIP;
},
eoClip: function canvasGraphicsEoClip() {
this.pendingClip = EO_CLIP;
},
// Text
beginText: function canvasGraphicsBeginText() {
this.current.textMatrix = IDENTITY_MATRIX;
this.current.x = this.current.lineX = 0;
this.current.y = this.current.lineY = 0;
},
endText: function canvasGraphicsEndText() {
},
setCharSpacing: function canvasGraphicsSetCharSpacing(spacing) {
this.current.charSpacing = spacing;
},
setWordSpacing: function canvasGraphicsSetWordSpacing(spacing) {
this.current.wordSpacing = spacing;
},
setHScale: function canvasGraphicsSetHScale(scale) {
this.current.textHScale = scale / 100;
},
setLeading: function canvasGraphicsSetLeading(leading) {
this.current.leading = -leading;
},
setFont: function canvasGraphicsSetFont(fontRefName, size) {
var fontObj = this.objs.get(fontRefName).fontObj;
if (!fontObj) {
throw 'Can\'t find font for ' + fontRefName;
}
var name = fontObj.loadedName || 'sans-serif';
this.current.font = fontObj;
this.current.fontSize = size;
var name = fontObj.loadedName || 'sans-serif';
var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
(fontObj.bold ? 'bold' : 'normal');
var italic = fontObj.italic ? 'italic' : 'normal';
var serif = fontObj.serif ? 'serif' : 'sans-serif';
var typeface = '"' + name + '", ' + serif;
var rule = italic + ' ' + bold + ' ' + size + 'px ' + typeface;
this.ctx.font = rule;
},
setTextRenderingMode: function canvasGraphicsSetTextRenderingMode(mode) {
TODO('text rendering mode: ' + mode);
},
setTextRise: function canvasGraphicsSetTextRise(rise) {
TODO('text rise: ' + rise);
},
moveText: function canvasGraphicsMoveText(x, y) {
this.current.x = this.current.lineX += x;
this.current.y = this.current.lineY += y;
},
setLeadingMoveText: function canvasGraphicsSetLeadingMoveText(x, y) {
this.setLeading(-y);
this.moveText(x, y);
},
setTextMatrix: function canvasGraphicsSetTextMatrix(a, b, c, d, e, f) {
this.current.textMatrix = [a, b, c, d, e, f];
this.current.x = this.current.lineX = 0;
this.current.y = this.current.lineY = 0;
},
nextLine: function canvasGraphicsNextLine() {
this.moveText(0, this.current.leading);
},
showText: function canvasGraphicsShowText(text) {
var ctx = this.ctx;
var current = this.current;
var font = current.font;
var glyphs = font.charsToGlyphs(text);
var fontSize = current.fontSize;
var charSpacing = current.charSpacing;
var wordSpacing = current.wordSpacing;
var textHScale = current.textHScale;
var glyphsLength = glyphs.length;
if (font.coded) {
ctx.save();
ctx.transform.apply(ctx, current.textMatrix);
ctx.translate(current.x, current.y);
var fontMatrix = font.fontMatrix || IDENTITY_MATRIX;
ctx.scale(1 / textHScale, 1);
for (var i = 0; i < glyphsLength; ++i) {
var glyph = glyphs[i];
if (glyph === null) {
// word break
this.ctx.translate(wordSpacing, 0);
continue;
}
this.save();
ctx.scale(fontSize, fontSize);
ctx.transform.apply(ctx, fontMatrix);
this.executeIRQueue(glyph.IRQueue);
this.restore();
var transformed = Util.applyTransform([glyph.width, 0], fontMatrix);
var width = transformed[0] * fontSize + charSpacing;
ctx.translate(width, 0);
current.x += width;
}
ctx.restore();
} else {
ctx.save();
ctx.transform.apply(ctx, current.textMatrix);
ctx.scale(1, -1);
ctx.translate(current.x, -1 * current.y);
ctx.transform.apply(ctx, font.fontMatrix || IDENTITY_MATRIX);
ctx.scale(1 / textHScale, 1);
var width = 0;
for (var i = 0; i < glyphsLength; ++i) {
var glyph = glyphs[i];
if (glyph === null) {
// word break
width += wordSpacing;
continue;
}
var unicode = glyph.unicode;
var char = (unicode >= 0x10000) ?
String.fromCharCode(0xD800 | ((unicode - 0x10000) >> 10),
0xDC00 | (unicode & 0x3FF)) : String.fromCharCode(unicode);
ctx.fillText(char, width, 0);
width += glyph.width * fontSize * 0.001 + charSpacing;
}
current.x += width;
ctx.restore();
}
},
showSpacedText: function canvasGraphicsShowSpacedText(arr) {
var ctx = this.ctx;
var current = this.current;
var fontSize = current.fontSize;
var textHScale = current.textHScale;
var arrLength = arr.length;
for (var i = 0; i < arrLength; ++i) {
var e = arr[i];
if (isNum(e)) {
current.x -= e * 0.001 * fontSize * textHScale;
} else if (isString(e)) {
this.showText(e);
} else {
malformed('TJ array element ' + e + ' is not string or num');
}
}
},
nextLineShowText: function canvasGraphicsNextLineShowText(text) {
this.nextLine();
this.showText(text);
},
nextLineSetSpacingShowText:
function canvasGraphicsNextLineSetSpacingShowText(wordSpacing,
charSpacing,
text) {
this.setWordSpacing(wordSpacing);
this.setCharSpacing(charSpacing);
this.nextLineShowText(text);
},
// Type3 fonts
setCharWidth: function canvasGraphicsSetCharWidth(xWidth, yWidth) {
// We can safely ignore this since the width should be the same
// as the width in the Widths array.
},
setCharWidthAndBounds: function canvasGraphicsSetCharWidthAndBounds(xWidth,
yWidth,
llx,
lly,
urx,
ury) {
// TODO According to the spec we're also suppose to ignore any operators
// that set color or include images while processing this type3 font.
this.rectangle(llx, lly, urx - llx, ury - lly);
this.clip();
this.endPath();
},
// Color
setStrokeColorSpace:
function canvasGraphicsSetStrokeColorSpacefunction(raw) {
this.current.strokeColorSpace = ColorSpace.fromIR(raw);
},
setFillColorSpace: function canvasGraphicsSetFillColorSpace(raw) {
this.current.fillColorSpace = ColorSpace.fromIR(raw);
},
setStrokeColor: function canvasGraphicsSetStrokeColor(/*...*/) {
var cs = this.current.strokeColorSpace;
var color = cs.getRgb(arguments);
this.setStrokeRGBColor.apply(this, color);
},
getColorN_IR_Pattern: function(IR, cs) {
if (IR[0] == 'TilingPattern') {
var args = IR[1];
var base = cs.base;
var color;
if (base) {
var baseComps = base.numComps;
color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
var pattern = new TilingPattern(IR, color, this.ctx, this.objs);
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} else if (IR[0] == 'RadialAxial' || IR[0] == 'Dummy') {
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var pattern = Pattern.shadingFromIR(this.ctx, IR);
} else {
throw 'Unkown IR type';
}
return pattern;
},
setStrokeColorN_IR: function canvasGraphicsSetStrokeColorN(/*...*/) {
var cs = this.current.strokeColorSpace;
if (cs.name == 'Pattern') {
this.current.strokeColor = this.getColorN_IR_Pattern(arguments, cs);
} else {
this.setStrokeColor.apply(this, arguments);
}
},
setFillColor: function canvasGraphicsSetFillColor(/*...*/) {
var cs = this.current.fillColorSpace;
var color = cs.getRgb(arguments);
this.setFillRGBColor.apply(this, color);
},
setFillColorN_IR: function canvasGraphicsSetFillColorN(/*...*/) {
var cs = this.current.fillColorSpace;
if (cs.name == 'Pattern') {
this.current.fillColor = this.getColorN_IR_Pattern(arguments, cs);
} else {
this.setFillColor.apply(this, arguments);
}
},
setStrokeGray: function canvasGraphicsSetStrokeGray(gray) {
this.setStrokeRGBColor(gray, gray, gray);
},
setFillGray: function canvasGraphicsSetFillGray(gray) {
this.setFillRGBColor(gray, gray, gray);
},
setStrokeRGBColor: function canvasGraphicsSetStrokeRGBColor(r, g, b) {
var color = Util.makeCssRgb(r, g, b);
this.ctx.strokeStyle = color;
this.current.strokeColor = color;
},
setFillRGBColor: function canvasGraphicsSetFillRGBColor(r, g, b) {
var color = Util.makeCssRgb(r, g, b);
this.ctx.fillStyle = color;
this.current.fillColor = color;
},
setStrokeCMYKColor: function canvasGraphicsSetStrokeCMYKColor(c, m, y, k) {
var color = Util.makeCssCmyk(c, m, y, k);
this.ctx.strokeStyle = color;
this.current.strokeColor = color;
},
setFillCMYKColor: function canvasGraphicsSetFillCMYKColor(c, m, y, k) {
var color = Util.makeCssCmyk(c, m, y, k);
this.ctx.fillStyle = color;
this.current.fillColor = color;
},
shadingFill: function canvasGraphicsShadingFill(patternIR) {
var ctx = this.ctx;
this.save();
ctx.fillStyle = Pattern.shadingFromIR(ctx, patternIR);
var inv = ctx.mozCurrentTransformInverse;
if (inv) {
var canvas = ctx.canvas;
var width = canvas.width;
var height = canvas.height;
var bl = Util.applyTransform([0, 0], inv);
var br = Util.applyTransform([0, width], inv);
var ul = Util.applyTransform([height, 0], inv);
var ur = Util.applyTransform([height, width], inv);
var x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
var y0 = Math.min(bl[1], br[1], ul[1], ur[1]);
var x1 = Math.max(bl[0], br[0], ul[0], ur[0]);
var y1 = Math.max(bl[1], br[1], ul[1], ur[1]);
this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
} else {
// HACK to draw the gradient onto an infinite rectangle.
// PDF gradients are drawn across the entire image while
// Canvas only allows gradients to be drawn in a rectangle
// The following bug should allow us to remove this.
// https://bugzilla.mozilla.org/show_bug.cgi?id=664884
this.ctx.fillRect(-1e10, -1e10, 2e10, 2e10);
}
this.restore();
},
// Images
beginInlineImage: function canvasGraphicsBeginInlineImage() {
error('Should not call beginInlineImage');
},
beginImageData: function canvasGraphicsBeginImageData() {
error('Should not call beginImageData');
},
paintFormXObjectBegin:
function canvasGraphicsPaintFormXObject(matrix, bbox) {
this.save();
if (matrix && isArray(matrix) && 6 == matrix.length)
this.transform.apply(this, matrix);
if (bbox && isArray(bbox) && 4 == bbox.length) {
var width = bbox[2] - bbox[0];
var height = bbox[3] - bbox[1];
this.rectangle(bbox[0], bbox[1], width, height);
this.clip();
this.endPath();
}
},
paintFormXObjectEnd: function() {
this.restore();
},
paintJpegXObject: function(objId, w, h) {
var image = this.objs.get(objId);
if (!image) {
error('Dependent image isn\'t ready yet');
}
this.save();
var ctx = this.ctx;
// scale the image to the unit square
ctx.scale(1 / w, -1 / h);
var domImage = image.getImage();
ctx.drawImage(domImage, 0, 0, domImage.width, domImage.height,
0, -h, w, h);
this.restore();
},
paintImageMaskXObject: function(imgArray, inverseDecode, width, height) {
function applyStencilMask(buffer, inverseDecode) {
var imgArrayPos = 0;
var i, j, mask, buf;
// removing making non-masked pixels transparent
var bufferPos = 3; // alpha component offset
for (i = 0; i < height; i++) {
mask = 0;
for (j = 0; j < width; j++) {
if (!mask) {
buf = imgArray[imgArrayPos++];
mask = 128;
}
if (!(buf & mask) == inverseDecode) {
buffer[bufferPos] = 0;
}
bufferPos += 4;
mask >>= 1;
}
}
}
this.save();
var ctx = this.ctx;
var w = width, h = height;
// scale the image to the unit square
ctx.scale(1 / w, -1 / h);
var tmpCanvas = new this.ScratchCanvas(w, h);
var tmpCtx = tmpCanvas.getContext('2d');
var fillColor = this.current.fillColor;
tmpCtx.fillStyle = (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') ?
fillColor.getPattern(tmpCtx) : fillColor;
tmpCtx.fillRect(0, 0, w, h);
var imgData = tmpCtx.getImageData(0, 0, w, h);
var pixels = imgData.data;
applyStencilMask(pixels, inverseDecode);
tmpCtx.putImageData(imgData, 0, 0);
ctx.drawImage(tmpCanvas, 0, -h);
this.restore();
},
paintImageXObject: function(imgData) {
this.save();
var ctx = this.ctx;
var w = imgData.width;
var h = imgData.height;
// scale the image to the unit square
ctx.scale(1 / w, -1 / h);
var tmpCanvas = new this.ScratchCanvas(w, h);
var tmpCtx = tmpCanvas.getContext('2d');
var tmpImgData;
// Some browsers can set an UInt8Array directly as imageData, some
// can't. As long as we don't have proper feature detection, just
// copy over each pixel and set the imageData that way.
tmpImgData = tmpCtx.getImageData(0, 0, w, h);
// Copy over the imageData.
var tmpImgDataPixels = tmpImgData.data;
var len = tmpImgDataPixels.length;
while (len--) {
tmpImgDataPixels[len] = imgData.data[len];
}
tmpCtx.putImageData(tmpImgData, 0, 0);
ctx.drawImage(tmpCanvas, 0, -h);
this.restore();
},
// Marked content
markPoint: function canvasGraphicsMarkPoint(tag) {
TODO('Marked content');
},
markPointProps: function canvasGraphicsMarkPointProps(tag, properties) {
TODO('Marked content');
},
beginMarkedContent: function canvasGraphicsBeginMarkedContent(tag) {
TODO('Marked content');
},
beginMarkedContentProps:
function canvasGraphicsBeginMarkedContentProps(tag, properties) {
TODO('Marked content');
},
endMarkedContent: function canvasGraphicsEndMarkedContent() {
TODO('Marked content');
},
// Compatibility
beginCompat: function canvasGraphicsBeginCompat() {
TODO('ignore undefined operators (should we do that anyway?)');
},
endCompat: function canvasGraphicsEndCompat() {
TODO('stop ignoring undefined operators');
},
// Helper functions
consumePath: function canvasGraphicsConsumePath() {
if (this.pendingClip) {
var savedFillRule = null;
if (this.pendingClip == EO_CLIP)
savedFillRule = this.setEOFillRule();
this.ctx.clip();
this.pendingClip = null;
if (savedFillRule !== null)
this.restoreFillRule(savedFillRule);
}
this.ctx.beginPath();
},
// We generally keep the canvas context set for
// nonzero-winding, and just set evenodd for the operations
// that need them.
setEOFillRule: function canvasGraphicsSetEOFillRule() {
var savedFillRule = this.ctx.mozFillRule;
this.ctx.mozFillRule = 'evenodd';
return savedFillRule;
},
restoreFillRule: function canvasGraphicsRestoreFillRule(rule) {
this.ctx.mozFillRule = rule;
}
};
return constructor;
})();