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/* Copyright 2022 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @typedef {import("./editor.js").AnnotationEditor} AnnotationEditor */
// eslint-disable-next-line max-len
/** @typedef {import("./annotation_editor_layer.js").AnnotationEditorLayer} AnnotationEditorLayer */
import {
AnnotationEditorPrefix,
AnnotationEditorType,
shadow,
} from "../../shared/util.js";
function bindEvents(obj, element, names) {
for (const name of names) {
element.addEventListener(name, obj[name].bind(obj));
}
}
/**
* Class to create some unique ids for the different editors.
*/
class IdManager {
#id = 0;
/**
* Get a unique id.
* @returns {string}
*/
getId() {
return `${AnnotationEditorPrefix}${this.#id++}`;
}
}
/**
* Class to handle undo/redo.
* Commands are just saved in a buffer.
* If we hit some memory issues we could likely use a circular buffer.
* It has to be used as a singleton.
*/
class CommandManager {
#commands = [];
#maxSize = 100;
// When the position is NaN, it means the buffer is empty.
#position = NaN;
#start = 0;
/**
* Add a new couple of commands to be used in case of redo/undo.
* @param {function} cmd
* @param {function} undo
* @param {boolean} mustExec
*/
add(cmd, undo, mustExec) {
const save = [cmd, undo];
const next = (this.#position + 1) % this.#maxSize;
if (next !== this.#start) {
if (this.#start < next) {
this.#commands = this.#commands.slice(this.#start, next);
} else {
this.#commands = this.#commands
.slice(this.#start)
.concat(this.#commands.slice(0, next));
}
this.#start = 0;
this.#position = this.#commands.length - 1;
}
this.#setCommands(save);
if (mustExec) {
cmd();
}
}
/**
* Undo the last command.
*/
undo() {
if (isNaN(this.#position)) {
// Nothing to undo.
return;
}
this.#commands[this.#position][1]();
if (this.#position === this.#start) {
this.#position = NaN;
} else {
this.#position = (this.#maxSize + this.#position - 1) % this.#maxSize;
}
}
/**
* Redo the last command.
*/
redo() {
if (isNaN(this.#position)) {
if (this.#start < this.#commands.length) {
this.#commands[this.#start][0]();
this.#position = this.#start;
}
return;
}
const next = (this.#position + 1) % this.#maxSize;
if (next !== this.#start && next < this.#commands.length) {
this.#commands[next][0]();
this.#position = next;
}
}
#setCommands(cmds) {
if (this.#commands.length < this.#maxSize) {
this.#commands.push(cmds);
this.#position = isNaN(this.#position) ? 0 : this.#position + 1;
return;
}
if (isNaN(this.#position)) {
this.#position = this.#start;
} else {
this.#position = (this.#position + 1) % this.#maxSize;
if (this.#position === this.#start) {
this.#start = (this.#start + 1) % this.#maxSize;
}
}
this.#commands[this.#position] = cmds;
}
}
/**
* Class to handle the different keyboards shortcuts we can have on mac or
* non-mac OSes.
*/
class KeyboardManager {
/**
* Create a new keyboard manager class.
* @param {Array<Array>} callbacks - an array containing an array of shortcuts
* and a callback to call.
* A shortcut is a string like `ctrl+c` or `mac+ctrl+c` for mac OS.
*/
constructor(callbacks) {
this.buffer = [];
this.callbacks = new Map();
this.allKeys = new Set();
const isMac = KeyboardManager.platform.isMac;
for (const [keys, callback] of callbacks) {
for (const key of keys) {
const isMacKey = key.startsWith("mac+");
if (isMac && isMacKey) {
this.callbacks.set(key.slice(4), callback);
this.allKeys.add(key.split("+").at(-1));
} else if (!isMac && !isMacKey) {
this.callbacks.set(key, callback);
this.allKeys.add(key.split("+").at(-1));
}
}
}
}
static get platform() {
const platform = typeof navigator !== "undefined" ? navigator.platform : "";
return shadow(this, "platform", {
isWin: platform.includes("Win"),
isMac: platform.includes("Mac"),
});
}
/**
* Serialize an event into a string in order to match a
* potential key for a callback.
* @param {KeyboardEvent} event
* @returns {string}
*/
#serialize(event) {
if (event.altKey) {
this.buffer.push("alt");
}
if (event.ctrlKey) {
this.buffer.push("ctrl");
}
if (event.metaKey) {
this.buffer.push("meta");
}
if (event.shiftKey) {
this.buffer.push("shift");
}
this.buffer.push(event.key);
const str = this.buffer.join("+");
this.buffer.length = 0;
return str;
}
/**
* Execute a callback, if any, for a given keyboard event.
* The page is used as `this` in the callback.
* @param {AnnotationEditorLayer} page.
* @param {KeyboardEvent} event
* @returns
*/
exec(page, event) {
if (!this.allKeys.has(event.key)) {
return;
}
const callback = this.callbacks.get(this.#serialize(event));
if (!callback) {
return;
}
callback.bind(page)();
event.preventDefault();
}
}
/**
* Basic clipboard to copy/paste some editors.
* It has to be used as a singleton.
*/
class ClipboardManager {
constructor() {
this.element = null;
}
/**
* Copy an element.
* @param {AnnotationEditor} element
*/
copy(element) {
this.element = element.copy();
}
/**
* Create a new element.
* @returns {AnnotationEditor|null}
*/
paste() {
return this.element?.copy() || null;
}
}
/**
* A pdf has several pages and each of them when it will rendered
* will have an AnnotationEditorLayer which will contain the some
* new Annotations associated to an editor in order to modify them.
*
* This class is used to manage all the different layers, editors and
* some action like copy/paste, undo/redo, ...
*/
class AnnotationEditorUIManager {
#activeEditor = null;
#allEditors = new Map();
#allLayers = new Set();
#allowClick = true;
#clipboardManager = new ClipboardManager();
#commandManager = new CommandManager();
#idManager = new IdManager();
#isAllSelected = false;
#isEnabled = false;
#mode = AnnotationEditorType.NONE;
/**
* Get an id.
* @returns {string}
*/
getId() {
return this.#idManager.getId();
}
/**
* Add a new layer for a page which will contains the editors.
* @param {AnnotationEditorLayer} layer
*/
addLayer(layer) {
this.#allLayers.add(layer);
if (this.#isEnabled) {
layer.enable();
} else {
layer.disable();
}
}
/**
* Remove a layer.
* @param {AnnotationEditorLayer} layer
*/
removeLayer(layer) {
this.#allLayers.delete(layer);
}
/**
* Change the editor mode (None, FreeText, Ink, ...)
* @param {number} mode
*/
updateMode(mode) {
this.#mode = mode;
if (mode === AnnotationEditorType.NONE) {
this.#disableAll();
} else {
this.#enableAll();
for (const layer of this.#allLayers) {
layer.updateMode(mode);
}
}
}
/**
* Enable all the layers.
*/
#enableAll() {
if (!this.#isEnabled) {
this.#isEnabled = true;
for (const layer of this.#allLayers) {
layer.enable();
}
}
}
/**
* Disable all the layers.
*/
#disableAll() {
if (this.#isEnabled) {
this.#isEnabled = false;
for (const layer of this.#allLayers) {
layer.disable();
}
}
}
/**
* Get all the editors belonging to a give page.
* @param {number} pageIndex
* @returns {Array<AnnotationEditor>}
*/
getEditors(pageIndex) {
const editors = [];
for (const editor of this.#allEditors.values()) {
if (editor.pageIndex === pageIndex) {
editors.push(editor);
}
}
return editors;
}
/**
* Get an editor with the given id.
* @param {string} id
* @returns {AnnotationEditor}
*/
getEditor(id) {
return this.#allEditors.get(id);
}
/**
* Add a new editor.
* @param {AnnotationEditor} editor
*/
addEditor(editor) {
this.#allEditors.set(editor.id, editor);
}
/**
* Remove an editor.
* @param {AnnotationEditor} editor
*/
removeEditor(editor) {
this.#allEditors.delete(editor.id);
}
/**
* Set the given editor as the active one.
* @param {AnnotationEditor} editor
*/
setActiveEditor(editor) {
this.#activeEditor = editor;
}
/**
* Undo the last command.
*/
undo() {
this.#commandManager.undo();
}
/**
* Redo the last undoed command.
*/
redo() {
this.#commandManager.redo();
}
/**
* Add a command to execute (cmd) and another one to undo it.
* @param {function} cmd
* @param {function} undo
* @param {boolean} mustExec
*/
addCommands(cmd, undo, mustExec) {
this.#commandManager.add(cmd, undo, mustExec);
}
/**
* When set to true a click on the current layer will trigger
* an editor creation.
* @return {boolean}
*/
get allowClick() {
return this.#allowClick;
}
/**
* @param {boolean} allow
*/
set allowClick(allow) {
this.#allowClick = allow;
}
/**
* Unselect the current editor.
*/
unselect() {
if (this.#activeEditor) {
this.#activeEditor.parent.setActiveEditor(null);
}
this.#allowClick = true;
}
/**
* Suppress some editors from the given layer.
* @param {AnnotationEditorLayer} layer
*/
suppress(layer) {
let cmd, undo;
if (this.#isAllSelected) {
const editors = Array.from(this.#allEditors.values());
cmd = () => {
for (const editor of editors) {
editor.remove();
}
};
undo = () => {
for (const editor of editors) {
layer.addOrRebuild(editor);
}
};
this.addCommands(cmd, undo, true);
} else {
if (!this.#activeEditor) {
return;
}
const editor = this.#activeEditor;
cmd = () => {
editor.remove();
};
undo = () => {
layer.addOrRebuild(editor);
};
}
this.addCommands(cmd, undo, true);
}
/**
* Copy the selected editor.
*/
copy() {
if (this.#activeEditor) {
this.#clipboardManager.copy(this.#activeEditor);
}
}
/**
* Cut the selected editor.
* @param {AnnotationEditorLayer}
*/
cut(layer) {
if (this.#activeEditor) {
this.#clipboardManager.copy(this.#activeEditor);
const editor = this.#activeEditor;
const cmd = () => {
editor.remove();
};
const undo = () => {
layer.addOrRebuild(editor);
};
this.addCommands(cmd, undo, true);
}
}
/**
* Paste a previously copied editor.
* @param {AnnotationEditorLayer}
* @returns {undefined}
*/
paste(layer) {
const editor = this.#clipboardManager.paste();
if (!editor) {
return;
}
const cmd = () => {
layer.addOrRebuild(editor);
};
const undo = () => {
editor.remove();
};
this.addCommands(cmd, undo, true);
}
/**
* Select all the editors.
*/
selectAll() {
this.#isAllSelected = true;
for (const editor of this.#allEditors.values()) {
editor.select();
}
}
/**
* Unselect all the editors.
*/
unselectAll() {
this.#isAllSelected = false;
for (const editor of this.#allEditors.values()) {
editor.unselect();
}
}
/**
* Is the current editor the one passed as argument?
* @param {AnnotationEditor} editor
* @returns
*/
isActive(editor) {
return this.#activeEditor === editor;
}
/**
* Get the current active editor.
* @returns {AnnotationEditor|null}
*/
getActive() {
return this.#activeEditor;
}
/**
* Check if there is an active editor.
* @returns {boolean}
*/
hasActive() {
return this.#activeEditor !== null;
}
/**
* Get the current editor mode.
* @returns {number}
*/
getMode() {
return this.#mode;
}
}
export { AnnotationEditorUIManager, bindEvents, KeyboardManager };